Author Topic: Call for Artists for Crystal Space Demo Game  (Read 946 times)

jorrit

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Call for Artists for Crystal Space Demo Game
« on: May 04, 2004, 10:35:56 am »
Hi all,

I\'m the project manager of Crystal Space which is the 3D engine that is used by the PlaneShift project. Crystal Space allows for some nice 3D visuals but unfortunatelly we don\'t really have a good demo of this (aside from PlaneShift but that one is too big to include with CS :-)

So we are planning to work on a small FPS shooter game that will serve as the demo game for CS that other people can use as a base for their own games and projects. I will do the coding of this game myself (possibly with help of some others) but I can\'t do the artwork. So I\'m trying to recruit some people who would like to help me with this project. The theme of the game will be Science Fiction.

All artwork that is contributed for this project must be contributed under an GPL like license. i.e. so it can be used for other free projects without restrictions (but not for commercial projects unless you have no problems with that).

To start the game not too complicated I would like to see artists work on two levels:

  • Ground based level using terrain engine and bulidings on that terrain.
  • Space station level.


Let\'s talk about the ground level first.

I\'m imagining this level as a big alien landscape (doesn\'t have to be on earth) so we can use our imagination here. On that landscape there should be sci-fi style buildings.

For this level we need to integrate the landscape engine with buildings and other objects on the terrain. I would recommend making a terrain that uses the same principles as are used in data/terrainf/world (the fixed version). For the buildings normal thing/genmesh combinations can be used with portals going to the inside of the buildings. So every inner part of a building is a seperate sector.

If someone is willing to work on this level I would like to have a chat with him/her (either by email or on IRC) so that we can discuss how to make this level and I can tell him/her what the tricks and tips are and how to actually create a level like that. In the mean time I\'ll ask Talad if he has new updated exporter for 3dsmax so that we can potentially do this with 3dsmax. The alternative is to use blender/... for the buildings and insides and then make the terrain heightmap some other way (with a paint program?)

For the space station level I would like to see a big space station which rotates around some planet. For the planet we can use a big ball mesh with some nice alien texture on it and we can use a skybox similar like in csdemo to simulate the stars. Again, someone who wants to work on this should talk with me about how to do this and what features we want here.

I also need models. We need at least the following models:
  • At least one male player model.
  • At least one female player model.
  • At least three ugly creatures.
  • At least three weapon models.
  • Model for health pack.
  • Model for booster pack.
  • ...?


The male and female models should be able to use different skins (I think sprcal3d allows that) so that we can have some variety as soon as we want to do multiplayer. As I told before the model should use cal3d. There are various ways to make cal3d models. I\'m not an expert here but I believe several people on this list already have some experience with that).

Then we need sound effects. I think we need at least the following sound effects:
  • Sound effects for every type of weapon.
  • Explosion sound effect.
  • Footsteps?
  • Die sound for every creature.
  • Grunt sound for every creature.
  • Die sound for male player.
  • Die sound for female player.
  • ...?


Then we need background music. Preferably in OGG format. Preferably music that fits the SciFi theme

Obviously we also need 2D artwork for the menu system and textures.


You can often find me in #CrystalSpace at FreeNode.net. Also you can mail me at
jorrit.tyberghein@uz.kuleuven.ac.be or  jorrit.tyberghein@pandora.be
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

Moogie

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« Reply #1 on: May 04, 2004, 10:52:34 am »
Good luck on your hunt. :) This project sounds very interesting... can\'t wait to see the final result.

Kintall

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« Reply #2 on: May 04, 2004, 11:21:54 am »
well I\'d love to help, I can do the 2d effects sprites like blasts trails flares etc and more than that  I think I can help with designs

 hang on I\'l draw somehitngup to squizzle at, oh and..


twah

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Kintall

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« Reply #3 on: May 04, 2004, 11:27:33 am »
okie heres a uber silly fast scetchything



I can do more than scetch though I\'m all photoshoppy too :)

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jorrit

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« Reply #4 on: May 04, 2004, 11:31:10 am »
That would actually be a nice model for an adversary. How hard would it be to make this a cal3d model that can animate properly?
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Kintall

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« Reply #5 on: May 04, 2004, 11:33:13 am »
that depends:

anser is either:

A) ask a moddeler who can animate
B)how long would it take me to learn plus answer A

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jorrit

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« Reply #6 on: May 04, 2004, 11:39:43 am »
Quote
Originally posted by Kintall
that depends:

anser is either:

A) ask a moddeler who can animate
B)how long would it take me to learn plus answer A


I\'m not a modeler myself but the following URL is supposed to explain how to make cal3d models for CS (among other things):

CS Intro

Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

KwartzTheKran

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« Reply #7 on: May 04, 2004, 11:40:38 am »
oooh scifi\'ey



sounds very interesting, keep us uptodate on your progress k jorrit

Kintal: mad ass creature there, very creative for short time taken.
« Last Edit: May 04, 2004, 12:14:55 pm by KwartzTheKran »


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snow_RAveN

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« Reply #8 on: May 04, 2004, 11:46:14 am »
kool Sci-fi !

guass rifles will be fun !
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Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Kintall

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« Reply #9 on: May 04, 2004, 05:06:24 pm »
well I\'m not too sure about learning how to use blender, as that lil link of yours rekons I need good C/C++ knowledge as well, thats a hell of a lot to learn just for something so small, I\'l still happily do designs and 2d effects/art if you need it though

peace bee wit chooweyyyy :)

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Wedge

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« Reply #10 on: May 04, 2004, 10:22:54 pm »
I can model and UV anything.  Well, at least I think I can.  

I\'m sure you can find a buncha people that really know what they\'re doing, but once stuff is set I\'d like to at least try and help.
Ninjas have feelings too.  Mostly they feel like dancing.



Altharion

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« Reply #11 on: May 04, 2004, 10:28:51 pm »
i am a newb in modeling - XSI

but i have alot of experience in Hammer which i believe is supported by the CS engine  :)  

i would love to help you if i could  :)