If I recall correctly, about a 1-2 years ago Jorrit was planning on porting Crystal Space the the PS2, not sure if he\'s still expecting that dream to come true - I believe he was being tied down by some annoying non disclosure agreements and had consulted RMS for his opinion. None-the-less, the idea seems wonderful with the upcoming release of PS2 Linux Dev Kit which ships May 22nd this year (perhaps I\'ll buy one and see if I can contribute). Also.. Dreamcast development has come along EXTREMELY well, C++ and C compilers are all in working order and porting is quite easy (if optimization is not completely necessary) using the KOS libraries that are available from kos.sourceforge.net. Since the dreamcast already uses known processors (such as the SH4 and ARM processors), I feel the work would be very simple and quick without the worry of NDAs and other legal matters.)
Hope that gets your hopes up a little. If Crystal Space supports it, Cel could support it, which means Planeshift may some day support it (if a dedicated console hacker wants to pick up the job).