Author Topic: What about the ?Halflings??  (Read 2866 times)

Zeraph

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« Reply #15 on: May 14, 2004, 01:57:04 pm »
Halfbreed NPCs could give out interesting quests!
They may be shunned by society or something & need you help or something?

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Xandria

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« Reply #16 on: May 15, 2004, 09:21:49 am »
It\'s certainly an interesting idea, but it\'s not going to appear ingame anytime remotely soon.  It would take time to create the new artwork for the half-breeds, figure out stats that would look right, *tweaking* the stats so they were fair, and all that kinda good stuff.  However, even if you did that, in the end you would have about 100 different races that would make people way more confused than they needed to be.

The only way I could see a system like this work (I\'m not even saying well, just work period) would be so extremely hard to write it would take too long to even bother with.  But basically, you would store character data much like it is in real life: genetically.  There would be no \"Ylian\" model or \"Krylos\" model, but instead you would have some base humanoid model and each \"race\" would have a set of definable transformations that would alter the base model into something specific.  So bascially, everyone\'s characters get displayed on the screen dynamically.  Then if you decided to have a half-breed, the game would compute half the transformations for one race, and half for another, and combine them to for the model for the new half-breed.  And you could have a character with a mix of 4 or 5 races as well...

Like I said, it\'s a far-off idea, and completely extreme, but it just goes to show that a system *could* possibly work like that (if you had a lot of people with nothing better to do :P).  However, while this is a somewhat realistic model of how genetics work in real life, this probably wouldn\'t suit Planeshift.  Take a look at the Ynnwn: they are a cross between a Diaboli and a Dermorian, yet a computer would probably come up with a more bland-looking mix than creating new art for it.  But whatever, I just thought this would be an interesting topic to bring up. :)

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Icefalcon

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« Reply #17 on: May 15, 2004, 10:27:21 pm »
Now that would be complicated to code...but think of the character costomization...possibilities would be endless :D

Zeraph

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« Reply #18 on: May 15, 2004, 10:34:33 pm »
I really hope in the future when we all have supercomputers, that computers would be able to interpolate a genetic like structure of a made up char.. think of, you get some basses & ?inject? some other ?dna? code into the thing like a butterfly for example & boom, you have a Kran with big colorful wings LOL! Add some elephant & you will have something you don?t see every day? this is just so much fun thinking about it? :D
« Last Edit: May 15, 2004, 10:35:05 pm by Zeraph »

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Xandria

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« Reply #19 on: May 16, 2004, 08:16:25 am »
Zeraph: If that kinda thing really floats your boat, see if you can pick up a copy of a (very old) game called \"SimIsle\" I believe it was.  You have your own tropical island paradise, and you got to create your own weird creatures from different body parts.

Actually, now that I think of it, there\'s actually a much, much newer game that does this: Impossible Creatues.  It\'s actually an RTS where you combine 2 or 3 parts of different creatures to make some new compound creatue with new abilities.  Although I tried the demo and it just got really awkard after awhile.  But if you\'re all into the weird-dna-creature-forming-thing you might like it ;)

How I set my timezone:

ln -sf /usr/share/zoneinfo/Antarctica/Davis /etc/localtime