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Topic: Plugins (Read 628 times)
Monketh
Veteran
Posts: 1674
aka GovernmentAgent, CorporateAgent
Plugins
«
on:
May 30, 2004, 10:46:57 pm »
Since it\'ll be updated a lot more frequently, might we get the ability to have plugins to prevent a mod distributer (Aineko-style, not hacker-style) from having to re-distribute mods again?
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The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force.
-UtM
Wedge
Hydlaa Notable
Posts: 619
(No subject)
«
Reply #1 on:
May 31, 2004, 12:48:37 am »
The CB client will probably see many more official updates, so I doubt any such player mods will be necessary or even allowed. Of course they can still be made, they would just be worked into the official updates.
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Ninjas have feelings too. Mostly they feel like dancing.
SaintNuclear
Hydlaa Citizen
Posts: 499
(No subject)
«
Reply #2 on:
May 31, 2004, 11:04:17 am »
Quote
Originally posted by Wedge
I doubt any such player mods will be necessary or even allowed.
It\'s open source, what\'s the point in preventing mods?
And plugins won\'t necessarily disrupt the updates. The idea behind plugins is that you can add it to the game, and remove it from the game very easily, and that is as cross-versions as possible.
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September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.
October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS
Androgos
Guest
(No subject)
«
Reply #3 on:
May 31, 2004, 11:13:31 am »
CB will be updated regular (we hope).
The only fexible way to do mods, is to do them quickly (before any other changes are made), give it to us and we will see if makes to the next update
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