Author Topic: Creative magic  (Read 1452 times)

Seytra

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Creative magic
« on: June 21, 2004, 02:47:36 am »
I\'d like to be able to create new spells, maybe even on the fly. Spell modding / combining could be used for this so the spells can\'t become too powerful. Like have a _huge_ list of elements / options / effects that can be chosen from for the new spell. Mana cost and spell complexity will be calculated from this.

Also, I\'d like to see all spells (and skills) work on everything. I hate mugs or trees that are totally immune to acid or fire spells or something. I\'d like to be able to drill holes into walls / mugs / whatever at random places. Or freeze the torch on said wall with an \"ice\" spell. Things like this. Use the \"push\" spell to break the bar that supports the roof of the building, making it at least unstable. Or use a \"float\" spell on one or more plank(s) to get accross a canyon.

Sotojinsai

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« Reply #1 on: June 21, 2004, 07:32:31 am »
sounds like a good idea.  and mabey to save the spells that you make you can have them put on some time of quick cast bar so that you wont have to access that huge list you were talking about.

i also agree with the whole Immortal mug theory.

mugs are supose to break if you hit them with a war hammer!  if you make it rain fire the grass should catch fire or turn black or something!  trees should become a stump after being cut down.  ((got realy anoyed on some games when he went to gather wood and found a standing tree with no wood!))
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