Originally posted by lythia
hi
I\'ve got Microsoft visual C++ and i\'m running windows.
Grabbing the source is easy. You just use the windows version of command-line CVS and then do the following sequence to get most of the parts. It is shown as you would put it in a batch file:
echo Pulling Cal3d - skeletal based 3d character animation library
echo. > cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cal3d co cal3d
echo Pulling Crystal Entity Layer (CEL)
echo. > cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cel login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/cel co cel
echo Pulling Crystal Space 3D Software Development Kit
echo. > cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal co CS
echo Pulling Planeshift 3D MMORPG
echo. > cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift co planeshift
// rant on
Once everything is pulled others can help you get it compiling because I have not been able to get it to compile with VC6 or VS.NET after a week of working on it. If you do get it to compile and execute then please __document__ all of the steps you did to get it to compile. It would be nice to have some documentation so others can contribute to PS.
//rant off
apologetically yours,
cryofame