Author Topic: A FEW THINGS THAT NEED TO BE DONE...  (Read 2760 times)

Harwen

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« Reply #15 on: July 22, 2004, 10:58:52 pm »
I think this is funny, when a person comes onto the forums to \"tell\" the community what needs to be done in the game, like it\'s all front-page news.

*gasp* Perish the thought of searching, nay, randomly clicking on another post to see that this is old, old news.

At least though, this one was constructive if not obvious. Most newbs have no idea what they are talking about...
 

FESFES

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« Reply #16 on: July 23, 2004, 05:30:54 am »
well what if we had a choice on the opt screen to have bubble speak or not? (i think its a good idea^^)

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Waylander

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« Reply #17 on: July 23, 2004, 06:23:51 am »
Bah bubble speak and such is not realistic, unless you think of it as reading the persons lips.  The chat box shows what you hear and whos voice it is...realistic.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Melbourne

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« Reply #18 on: July 23, 2004, 07:04:12 am »
Quote
Originally posted by Waylander
Bah bubble speak and such is not realistic, unless you think of it as reading the persons lips.  The chat box shows what you hear and whos voice it is...realistic.


Speaking of realism, why don\'t they just add full speech support so people can talk in real-time.  But until then...  I don\'t see how text bubble is more unrealistic then looking at the chat box, you\'re still reading text.  It\'s about convinence, if I\'m runnning through town I don\'t want to have to keep my eyes glued to the chat window so as to make sure no one has called out my name as I ran by.  If I get to the shop and finally notice that someone wanted to talk to me, they could be anywhere between the shop and where I entered town.

I also get the impresion that a chat box is the equivalent of perfect memory and holding a conversation while having my head sideways so that I could hear them better.
« Last Edit: July 23, 2004, 07:10:37 am by Melbourne »
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kastirin

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« Reply #19 on: July 23, 2004, 08:34:26 am »
In real life you can hear what direction a person\'s voice is coming from, as well as (possibly) identifying the voice and what he/she is saying.  In Planeshift you can identify the voice and what it\'s saying, but you have no idea what direction it is coming from.  
Gronomist\'s idea (the little speech-icon) would resolve this problem - it wouldn\'t be as \'unrealistic\' as bubblespeak but at least you could tell who(which body) was talking.

Waylander

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« Reply #20 on: July 23, 2004, 10:39:20 am »
Yeah I am with Grono on this one too I guess, best idea and it is not bubble speak. :P  go Grono
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Icefalcon

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« Reply #21 on: July 23, 2004, 03:24:36 pm »
Quote
Originally posted by kastirin
In real life you can hear what direction a person\'s voice is coming from, as well as (possibly) identifying the voice and what he/she is saying.  In Planeshift you can identify the voice and what it\'s saying, but you have no idea what direction it is coming from.  

Exactly what I was thinking about, which is why I like bubble speach. But it really doesn\'t matter very much to me, its just one detail in a million.

dfryer

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« Reply #22 on: July 23, 2004, 09:23:23 pm »
As long as there is a reasonable way of identifying who\'s speaking, I think most people will be happy.  

Or maybe that\'s just me assuming that most people think like me <-- teh bad assumption!!
Quidquid latine dictum sit, altum sonatur.

FESFES

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« Reply #23 on: July 23, 2004, 09:40:15 pm »
i still think we should have a bbl speak option.......

also, if we dont shouldnt ppls names be displayed over their head so we can tell whos who without trying to keepthe mouse on them while theyr running around trying to read their name

It is easier to hate than it is to love.