As for the answer to the /me-ing: there won\'t be one, simply because /me-ing bypasses targeted conversation (i.e., the NPCs don\'t get notified of it at all), therefore no log entry will be generated.
Anyway, I understand Kram. In fact, I had similar troubles in the beginning, and that was with the NPCs working...
The thing is that
if you\'re going for full immersion, you kinda expect the NPCs to react properly, and take them serious. Therefore, if you assume that they are working properly (which reasonable answers by them will make you do), you will assume that the response you\'re getting is intended (not just a catch-all default for whatever isn\'t understood by the AI). Therefore, it is shocking to be getting a un-nice reply to a perfectly fine question.

You see, players are expected to be unpredictable (so an un-nice reply by some player I don\'t know isn\'t likely to bother me at all), but NPCs are consistent (and their descriptions usually hint at their character), so any harshness in NPC conversation usually has a very clear and intended reasoning behind it, and is supposed to be IC.
Originally posted by Nilrem
Oh come on!!
So often NPCs are far more polite to the new citizens of Yliakum than the \"old\" inhabitants.
This is precisely why (unexpectable) NPC rudeness is so shocking / surprising.
Since I knew about PS\'s state of development, I obviously concluded rather quickly that the NPCs are by far too limited to have a meaningful conversation with yet so I essentially stopped bothering with them, except for things that I OOC-ly assumed they were likely to have an answer in stock for, in order to be able to stay fully IC when communicating with them.
As for \"it\'s just a machine, so why would you care what it says\": usually, we\'re talking about full immersion, no?

How can you RP decently without
being your char, and thus assuming at least a bit of your char\'s feelings?
Edit: therefore, for the time being, I treat the NPCs as being OOC services, not IC yliaki.