While the majority of the map is free of PvP, there is
only one area, a good sized area, that is fully PvP.
There people can go wild, kill each other, hold guild
wars, assasinations, loot each
other, etc...
This area has to attract a good portion of players though, otherwise it would be pointless.
So I think this area should give benefits to evil guilds and PKs. It is totally their turf..
Good players are attracted into this area because this
area has rare items, hidden treasures, rare or rich mining ores, quests..
But here is the good part.. Only good players are able
to fight monsters in this area to get rares, only good
players are able to mine here, etc. The evil players
may live here, establish guilds, stalk players, but may
not do anything else.
This brings tons of opportunity to good and evil players,
to Pks and non Pks, to mercs and body guards, etc.
Let\'s say some miner wanted to go into this area to
mine some ore, he would need services of good old
mercs to go into this vile area. While the Pk guilds
try to stalk the traveling miners with Mercs by their side,
the Mercs should know this area by heart!
Mercs have to know how to hide here, where to take a
shortcut.
Ok, this area as you all understand is full of vile creatures, Pks, darkness basically, and would work
nicely with people who are against PKing(no need to go there)
It would work great with PKs. Guilds and random stalking in the area.
It would work great for Mercs, Miners, Treasure Hunters.
Just an idea, suggestions, debates welcome