Author Topic: Unlucky?  (Read 1075 times)

FlippySeal

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
Unlucky?
« on: August 26, 2004, 08:18:54 pm »
How will the Unlucky system work? Does it just affect what kind of loot you get from Monsters and stuff?

Aware

  • Traveller
  • *
  • Posts: 19
    • View Profile
(No subject)
« Reply #1 on: August 26, 2004, 08:39:56 pm »
Well, my guess is probably worse then others but. I think it will work like this. Theiving if there is some but like not getting deticed but of course thats also skills but if you have good luck, maybe it will be adding like +5 or somthing, or for any skill for that matter. I\'m not sure my guess well now is as good as others :)
Sorry.

I\'m like the village idoit don\'t take anything i say personall, insulting, effecnsive.

-Bah

FlippySeal

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
(No subject)
« Reply #2 on: August 26, 2004, 08:49:03 pm »
Hmmm... I was kinda hoping it would be like:

- You go to the tavern for lunch.
- Order a ham sandwich.
- Eat it. Mmmmm that was good.
- Go home.
- Next day your disoriented.
- Uh oh! Looks like the lead solder used to seal the tin can that held the ham in it, contaminated the ham.
- You die a few minutes... (hours) later of lead poisoning, and go to the death realm.

Cyberchu

  • Hydlaa Citizen
  • *
  • Posts: 231
    • View Profile
(No subject)
« Reply #3 on: August 26, 2004, 08:57:09 pm »
I thought that they were getting rid of advantages/dissadvantages for CB.
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

FlippySeal

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
(No subject)
« Reply #4 on: August 26, 2004, 09:58:20 pm »
Oh were they!!?? Darn! I want people to be unlucky and have to eat lead solder in thier sandwiches... damn!

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #5 on: August 26, 2004, 10:12:07 pm »
Quote
Originally posted by FlippySeal
Oh were they!!?? Darn! I want people to be unlucky and have to eat lead solder in thier sandwiches... damn!

assuming there will be lead or solder or cans in PS, that\'s what the \"chef\" skill is for... to aid in other\'s \"unluckyness\" :)

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #6 on: August 26, 2004, 10:18:52 pm »
Quote
Originally posted by Cyberchu
I thought that they were getting rid of advantages/dissadvantages for CB.

No...I dont think so, where did you hear that?

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #7 on: August 26, 2004, 10:46:03 pm »
The Advantages/Disadvantages system was removed for the CB character creation system. It has been totally reworked, and won\'t be anything like MB, so whatever skills are in MB cannot be compared to anything in CB.
\"Somewhere over the rainbow...\"

Aware

  • Traveller
  • *
  • Posts: 19
    • View Profile
(No subject)
« Reply #8 on: August 26, 2004, 10:59:56 pm »
Quote
Originally posted by Gronomist
The Advantages/Disadvantages system was removed for the CB character creation system. It has been totally reworked, and won\'t be anything like MB, so whatever skills are in MB cannot be compared to anything in CB.




I guess there wont be a lucky system in this update, not sure if thats good thing or bad thing?
Sorry.

I\'m like the village idoit don\'t take anything i say personall, insulting, effecnsive.

-Bah

FlippySeal

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
(No subject)
« Reply #9 on: August 26, 2004, 11:38:18 pm »
Well... long ago canned food killed people because the sealed it by soldering lead onto the seams.

So if there\'s canned food... the could be lead solder.