Author Topic: Building Molecular Blue From Linux  (Read 20770 times)

Kaniaz

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« Reply #75 on: April 10, 2004, 09:19:48 pm »
Distro: Slackware Linux 9.1
Specs (just some): Geforce 256 with 256MB ram, 40GB free disk space.

Alright, the build.sh gets everything and builds it all fine for me. I can run \"walktest\" and walk around, click on things and whatever. However, upon startup it spews out errors about files it couldn\'t find (wrong extension, apparently), and it says it will use the checkerboard texture instead. Also, if I press the right mouse button a few times quickly, it crashes with a segmentation fault.

The same kind of things happens when I try to run psclient. It spews out tons of errors (see below), then it shows the splash screen and runs the intro sound fine, then about 5 seconds later, without changing from the splash screen, it crashes with a segmentation fault.

(...)
crystalspace.maploader.parse.image: Could not load image \'/planeshift/weapons/longsword01a.png\'. Unknown format!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/planeshift/weapons/longsword01a.png\', using checkerboard instead!
crystalspace.maploader.parse.image: Could not load image \'/planeshift/weapons/normalaxe01a.png\'. Unknown format!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/planeshift/weapons/normalaxe01a.png\', using checkerboard instead!
crystalspace.maploader.parse.image: Could not load image \'/planeshift/weapons/sabre01a.png\'. Unknown format!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/planeshift/weapons/sabre01a.png\', using checkerboard instead!
crystalspace.maploader.parse.image: Could not load image \'/planeshift/textures/weapons/long02V01C.png\'. Unknown format!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using checkerboard instead!
crystalspace.maploader.parse.image: Could not load image \'/planeshift/textures/raindrop.png\'. Unknown format!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/planeshift/textures/raindrop.png\', using checkerboard instead!
Loading Race Part Regions...Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Warning: Failed to load `csjngimg\'; reason(s):
/root/molblue/CS/csjngimg.so: File not found
/root/molblue/CS/lib/csjngimg.so: File not found
./csjngimg.so: File not found
/root/molblue/cel/csjngimg.so: File not found
/root/molblue/cel/lib/csjngimg.so: File not found
/root/molblue/planeshift/csjngimg.so: File not found
Warning: Failed to load `csjngimg\'; reason(s):
/root/molblue/CS/csjngimg.so: File not found
/root/molblue/CS/libcsjngimg.so: File not found
/root/molblue/CS/lib/csjngimg.so: File not found
/root/molblue/CS/lib/libcsjngimg.so: File not found
./csjngimg.so: File not found
./libcsjngimg.so: File not found
/root/molblue/cel/csjngimg.so: File not found
/root/molblue/cel/libcsjngimg.so: File not found
/root/molblue/cel/lib/csjngimg.so: File not found
/root/molblue/cel/lib/libcsjngimg.so: File not found
/root/molblue/planeshift/csjngimg.so: File not found
/root/molblue/planeshift/libcsjngimg.so: File not found
Warning: Failed to load `cspngimg\'; reason(s):
/root/molblue/CS/cspngimg.so: File not found
/root/molblue/CS/lib/cspngimg.so: File not found
./cspngimg.so: File not found
/root/molblue/cel/cspngimg.so: File not found
/root/molblue/cel/lib/cspngimg.so: File not found
/root/molblue/planeshift/cspngimg.so: File not found
Warning: Failed to load `cspngimg\'; reason(s):
/root/molblue/CS/cspngimg.so: File not found
/root/molblue/CS/libcspngimg.so: File not found
/root/molblue/CS/lib/cspngimg.so: File not found
/root/molblue/CS/lib/libcspngimg.so: File not found
./cspngimg.so: File not found
./libcspngimg.so: File not found
/root/molblue/cel/cspngimg.so: File not found
/root/molblue/cel/libcspngimg.so: File not found
/root/molblue/cel/lib/cspngimg.so: File not found
/root/molblue/cel/lib/libcspngimg.so: File not found
/root/molblue/planeshift/cspngimg.so: File not found
/root/molblue/planeshift/libcspngimg.so: File not found
block_size: 8192

Segmentation fault
« Last Edit: April 10, 2004, 09:20:46 pm by Kaniaz »
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Karosh_Steinkatz

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« Reply #76 on: April 10, 2004, 09:35:54 pm »
Hmmm, my first guess would be that the png and jng plugins  were not  built.  Do  you have libpng  and libjpeg installed?
« Last Edit: April 10, 2004, 09:37:24 pm by Karosh_Steinkatz »


Back to Planeshift again \\o/

Kaniaz

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« Reply #77 on: April 10, 2004, 10:44:30 pm »
Not sure actually. I just compiled and installed them, so if they werent there before, they are now =P

I\'ve started running build.sh again from scratch and see if perhaps it was just a freak occurance (they seem to happen to me alot with computers =P). If it dosen\'t work then I\'ll try and build it myself with the instructions...And if that dosen\'t work, well, I\'ll just have to resort to the bash-monitor-against-wall-method (works well, but last time I tried it made my color go screwy).

I wasn\'t going to build it all again, but in my infinite wisdom I rm -rf\'ed the entire directory in frustration, so I guess I\'ll have to anyway. :P
« Last Edit: April 10, 2004, 10:45:33 pm by Kaniaz »
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Karosh_Steinkatz

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« Reply #78 on: April 10, 2004, 10:50:52 pm »
BTW, I just noticed that you use Slackware...  I am curious if you will see the fonts once you get it compiled ;)

Quote
Originally posted by Karosh_Steinkatz
I had the same  problem  with slack. Somehow it doesn\'t  support TTF fonts, thats why you don\'t get  any text. And Planeshift uses TTF fonts to  display the text. I tried many  things,  but never   got it to  work.


Slack was my favourite distro until i  wanted to play PS :P I\'m using Arch Linux today and I\'m very happy :D


Back to Planeshift again \\o/

Kaniaz

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« Reply #79 on: April 10, 2004, 11:17:23 pm »
Yeah, I saw that... =/ Not sure how I\'m gonna get that to work...I\'m still trying to get the thing to start up without smacking me with 1,000 odd errors. :P
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Kaniaz

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« Reply #80 on: April 10, 2004, 11:52:55 pm »
Still the same errors, even after a entire redownload and recompile. I noticed something. The program is looking for files that don\'t exsist. For example, it\'s looking for /planeshift/weapons/jug01a.png, when I don\'t even have a weapons directory in the planeshift root directory, and even in the planeshift/art/weapons folder, I don\'t have a jug01a.png.

Edit
I did a ls -R of my planeshift directory, so you can see what files I have got and what files I haven\'t. I know a good chunk of them seem to be missing for some reason, as the client reports about 300 errors of missing textures and stuff. I tried untaring the art .tar but it didn\'t seem to have the files.

I\'ve also posted the entire set of errors with the -verbose command, it might help you. At the start it reports not being able to load cslibpng and cslibjpeg, or something similar to that, it\'s all in the link below.

There\'s also some files like weapons.zip that contain lots of different images... I extracted them to see if anything would happen, but it still reports as them not being found. I think it\'s because of those two crystal space things that don\'t load up at the start (look at the psclient output).

I checked in the /moblue/CS folder and it\'s right about the missing files there too.
I\'m going to build everything myself without build.sh, from scratch again. If that dosen\'t work then god knows what will.

see ls -r here
see psclient output here
« Last Edit: April 11, 2004, 04:38:44 pm by Kaniaz »
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murre

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cant get it working
« Reply #81 on: April 19, 2004, 06:13:33 pm »
when i type ./configure --disable-jamtest it says cant find cs-config why??

guix

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freeze 2 seconds after entering character creation
« Reply #82 on: May 06, 2004, 07:11:19 pm »
Hello,

I\'m having the same problem as Meracian and Flea... It freezes 2 seconds after entering character creation.

To compile from CVS I\'ve followed the how-to at http://www16.brinkster.com/acraig/planeshift/buildmb.html

Crystal Space seems to work : walktest works, celtst works...
For Planeshift : I have the splash screen, I have the music

I\'m running a Debian Testing on an Athlon 1ghz, 1Go RAM, ATI Radeon 7200...

Any clue ?

Brunus

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freeze in chareacter generation
« Reply #83 on: May 09, 2004, 03:38:01 pm »
Gulx Meracian and Flea.

I deleted the music directory in the art directory...and the character page no longer freeze.
Once my character is created and uploaded, I can renew the music directory by untaring the archive and play with the music.

I\'m on Mandrake Cooker, kernel 2.6.3 with alsa
I think it\'s a problem with ALSA in 2.6.x kernels

I will try with OSS instead of ALSA...

What kind of kernel and soud drivers is running on your systems ?
« Last Edit: May 09, 2004, 03:50:43 pm by Brunus »

Xyl

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« Reply #84 on: May 24, 2004, 10:39:32 pm »
Hi all, now, before you read all of this post, I\'m a COMEPLETE N00B when it comes to Linux :) I\'ve never used, and currently haven\'t installed it. I\'ve just had a big HDD clean up and will be installing Linux Madrake 9.2 on my system this afternoon once i return from school.

I want to know if running the Linux version of Planeshift if it will use less resources out of my system so I can play it once again. I currently us Windows XP, and the game use to run very well, but then it just stopped oneday and it\'s never run since. I come to the conclusion of that it\'s my system on running 256mb DDR Ram, but I wanted to know if Linux will run PlaneShift without using so many resources like Xp does.

With out a doubt, i\'ll be back to this thread with lots of n00by questions on linux :D

Thanks for your time.

System Specs:
1.6Ghz Pentium 4
256MB DDR RAM
40Gb HDD (15Gb free)
GeForce 2 MMX200 64MB
Windows XP Home
56k Dial-up Internet Connection (Uber I know :D)
« Last Edit: May 24, 2004, 10:44:37 pm by Xyl »
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Kiare Valencia
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YeTr2

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« Reply #85 on: May 26, 2004, 06:31:27 pm »
Quote
...failed C++ ./out/linuxx86/optimize/blpython/blcel.o ...
...skipped blpython.so for lack of blcel.o...
...failed updating 1 target(s)...
...skipped 1 target(s)...

appears while running jam on \'CEL\'
running RH 9
should this be fixed?

Arzosah

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« Reply #86 on: September 01, 2004, 05:28:29 pm »
Quote
Originally posted by Xyl
Hi all, now, before you read all of this post, I\'m a COMEPLETE N00B when it comes to Linux :) I\'ve never used, and currently haven\'t installed it. I\'ve just had a big HDD clean up and will be installing Linux Madrake 9.2 on my system this afternoon once i return from school.

I want to know if running the Linux version of Planeshift if it will use less resources out of my system so I can play it once again. I currently us Windows XP, and the game use to run very well, but then it just stopped oneday and it\'s never run since. I come to the conclusion of that it\'s my system on running 256mb DDR Ram, but I wanted to know if Linux will run PlaneShift without using so many resources like Xp does.

With out a doubt, i\'ll be back to this thread with lots of n00by questions on linux :D

Thanks for your time.

System Specs:
1.6Ghz Pentium 4
256MB DDR RAM
40Gb HDD (15Gb free)
GeForce 2 MMX200 64MB
Windows XP Home
56k Dial-up Internet Connection (Uber I know :D)

Well, if it ran great once on Windows, it should run just as well on Linux.
Also, on Linux, you can create a \'swap partition\', thus getting double or triple the RAM you have now.

MrKaKe

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« Reply #87 on: September 03, 2004, 04:31:27 pm »
Windows have swap space as well, but in both cases, since it resides on disk, it is quite a bit slower than RAM.