Author Topic: Gmax and planeshift  (Read 1160 times)

Boldstorm

  • Hydlaa Notable
  • *
  • Posts: 525
    • View Profile
(No subject)
« Reply #15 on: October 28, 2004, 05:59:57 pm »
Cracking a program now puts you in possesion of illegal software. The penalties for possessing illegal software in Australia are:

Fines up to $93,500 (for individuals)
Maximum 5 year sentence for each offence
And be subject to civil suit resulting in awards for damages of an unlimited amount.

In other words becareful what you have  8o

EDIT: Just put fines for Australia since I saw that was where Adeli was from but these fines and sentences are pretty typical for most countries and can actually be worse in some cases. Most of it really depends on what kind of example the court system wants to make of you.
« Last Edit: October 28, 2004, 06:01:45 pm by Boldstorm »

WiseKran

  • Hydlaa Notable
  • *
  • Posts: 548
    • View Profile
(No subject)
« Reply #16 on: October 28, 2004, 11:11:42 pm »
well, the final answer for this thread is.... Gmax will not be of any use to me if i want to be involved in 3d stuff with planeshift.. correct?


thats the reason i started this thread,    

o yea, one more thing, what .. um..  file format thingy are planeshift 3d files?

perhaps i can find a way to convert Gmxa files into them, or does 3ds max support this file format?

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
(No subject)
« Reply #17 on: October 28, 2004, 11:30:23 pm »
Meshes to be used in CS (besides characters) need to be in the CS format, for which 3dsmax has an exporter for.  There is no such exporter for gmax.  If you are making characters then they will need to be in cal3d format, which 3dsmax has an exporter for.  Gmax does not.  Again, gmax is free, and has pretty much 0 exporters.  It is safe to say that gmax is useless.  If you need a manual for the 3dsmax exporters you can see the guide at LWoW for the CS exporter, and the cal3d docs (on sourceforge) for their exporter.