Author Topic: Quick Question about PlaneShift's Models  (Read 732 times)

Frarda

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Quick Question about PlaneShift's Models
« on: December 16, 2004, 02:20:20 am »
I have no where else to ask this, so I\'ll ask it here.

I\'m modelling a character from Plane Shift for fun and I don\'t care whether its already been done or not, I\'m doing it for fun, wether it\'d get used or not, so anyway, onto the question.

Is it required that character\'s meshes are contiguous in PlaneShift?

ArcaneFalcon

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« Reply #1 on: December 16, 2004, 02:29:40 am »
No it is not.  You can have seperations and openings.  The one stipulation is that you can\'t have intersecting faces as they won\'t render correctly (last I heard).

:emerald:

Thenior

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« Reply #2 on: December 16, 2004, 02:57:52 am »
wierd they always work for me :/

AKA Manadora

Harkin

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« Reply #3 on: December 16, 2004, 03:12:14 am »
work in the game engine? because the new game engine doesnt support it or so...
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