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Specs for 3D content
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Topic: Specs for 3D content (Read 910 times)
confused
Hydlaa Citizen
Posts: 269
Specs for 3D content
«
on:
December 31, 2004, 09:50:41 am »
What are the specs (vertexes, faces, texture sizes, number of textures, etc) for the following 3D content:
- character models
- small objects (hand size)
- medium objects (shield size)
- large objects (wagon size)
- area sections
Thanx
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Frarda
Hydlaa Resident
Posts: 146
(No subject)
«
Reply #1 on:
December 31, 2004, 04:48:04 pm »
http://www.planeshift3d.com/wbboard/thread.php?threadid=11028&boardid=22&styleid=3&sid=e0168f0232bfbcf7a8b232955c836879
That thread couldn\'t be much more obvious...
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confused
Hydlaa Citizen
Posts: 269
(No subject)
«
Reply #2 on:
December 31, 2004, 06:25:12 pm »
Looked at the thread first, seeing the first post was basicly a manual I expected to see the details there, not in the next post.
OK, so there are figures for characters and objects.
What about areas?
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Frarda
Hydlaa Resident
Posts: 146
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«
Reply #3 on:
January 01, 2005, 12:02:47 am »
I don\'t think they ever considered people wanting to create landscapes for them as they already have them planned, so try the IRC channel, something might be able to be worked out there.
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confused
Hydlaa Citizen
Posts: 269
(No subject)
«
Reply #4 on:
January 02, 2005, 07:23:22 am »
A pitty though. Even if they provided a 2D sketches as guidelines for the areas would help 3D modellers to produce the areas for them.
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