Author Topic: Control system needs work  (Read 1758 times)

Euphoria

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« Reply #15 on: January 03, 2005, 11:33:43 pm »
Quote
Originally posted by Moogie
Please, know what you\'re talking about before you post and make yourself seem silly and/or ignorant of the game. :)


I guess I\'m mainly focussed on the fact that the cursor remains centered in Ultima IX, enabling you to select things and perform actions while in that look mode. Apologies for seeming ignorant but obviously I didn\'t explain it.

bbum

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« Reply #16 on: January 04, 2005, 12:24:25 am »
a true fps simulator Curly? what exactly has to be done so the view can be classified as a true fps simulator?first person seems to be done perfect to me, just as good as any other first person rpg.
« Last Edit: January 04, 2005, 12:25:23 am by bbum »

Androgos

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« Reply #17 on: January 04, 2005, 12:29:52 am »
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Originally posted by Curly
I actually like first person too. Would it be possible to add an option to let you control it like you would an fps game in that mode? (mouse rotates and aims up/down, keyboard moves foward/back and straffes. With mouselook, it won\'t move your viewpoint around nearly enough, and you have to deselect it to select objects. If a true fps simulator for first person were implemented, I would be satisfied using that mode.


Mouselook exists

2old

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« Reply #18 on: January 04, 2005, 12:50:53 am »
I must confess to also struggling with the control keys.  I eventually tried a lot of diff combos and am geeting the hang of it although the camera view tends to screw with me as it keeps zooming in.....

It is certainly different than most other games - not worse just different imho.

toadman31

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« Reply #19 on: January 04, 2005, 09:51:31 pm »
I had a cool camera glitch the other day. I was at the door to the areana and the camera gliched out and gave me a sweet over head veiw of the whole arena. good job on the art by the way.

but on topic i think i will try the tab mode i think it will work alot better.
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