Originally posted by Moogie
I highly suspect this and many other strange things are due to packetlosses which are happening all the time. This is an extremely high priority bug to fix, IMO. Some chat lines are lost when you say them, some chat even reaches the wrong people! Packetloss is a very bad thing indeed.
The wrong people thing is rare, but strange when it happens. I am not sure if packetloss is the most likely explanation, or if it is, it is on conjuction with the way object identification is handled in general.
An example: I was talking to someone called X. He talks back, conversation over. After a while I get a talk from Y. We talk for a while and Y realizes that he really wanted X.
Now the funny thing about this is, that Y didn\'t even know about me and his data-structures have no reason to be mis-initialized (and wrongly updated due to packet-loss) about me. Of course there is a chance of coincidence and that I was just so many object indicies off to by accident get the tell, but that\'s to be figured out in the code. A good look at object identification should be good. Do object/characters get unique IDs per session? If not, this might well the problem and should be easily fixed.
- F