Author Topic: Several Major and Minor Issues  (Read 1167 times)

beerke

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Several Major and Minor Issues
« on: January 14, 2005, 10:58:54 am »
I found some issues that i would like to share :)

1. If you are able to trap a creature, you can get out of his attack range while keeping the creature in your attack range.

2. If 1 happens and someones else gets close the creature will attack that person although the person can\'t attack the creature

3. When a creature stand near a map loading area and you are on the other side you can attack the creature with magic. See the pic below also

4. cueing of commands doesn\'t work. For example : /say test1;/say test2 will result in \'test1;/say test2\'.

5. this goes for the same of cueing mining commands. For example : /dig coal;/dig iron will only do the fist one and will not execute the second one.

6. If cueing of commands should work and you do what is said at 5 the second command will not be executed. Although the first one may fail the second one will not be executed, cause you can\'t dig at the same place twice. I think you should be able to mine at the same place twice as long it is not the same resource.

7. Not 100% sure but if you are able to move a creature to the other side of a map change it can\'t get back and keeps spawning on the other side. See also the pic cause the creatures are on the odjava side while the normally should be on the other side

8. a bandit seems to hit harder then a rogue and is also harder to kill but give less xp then a rogue.  A bandit gives 1000xp a rogue gives 3000xp


« Last Edit: January 14, 2005, 11:04:49 am by beerke »

Uyaem

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« Reply #1 on: January 14, 2005, 11:29:58 am »
ad 4, 5 and 6)
Queueing of commands does work via the shortcut buttons, just use an extra line per command. Don\'t use a separator like ; at the end.
Also notice that there is no delay between the commands.

Let\'s assume you could dig in the same place twice.
Making a shortcut button that executes /dig gold twice would give you the following in the chat box:
\"You start to dig.\"
\"You are currently busy.\"

I think the restriction to not be able to dig in the same place twice is good, and was added a few days ago to make mining with bots harder. Using bots or macros like that should not be permitted in my opinion, even if it\'s different resources.
Yeah I know, currently mining is annoying and it takes up a lot of time. But leveling your character to e.g. sword 20 should be hard work, and not a task of 10 minutes playing and 5 hours running a bot.
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beerke

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« Reply #2 on: January 14, 2005, 11:39:31 am »
Quote
Originally posted by Pogopuschel
Let\'s assume you could dig in the same place twice.
Making a shortcut button that executes /dig gold twice would give you the following in the chat box:
\"You start to dig.\"
\"You are currently busy.\"


it is more about
dig iron - you cannot find a good place to dig
dig gold - you cannot dig in the same place twice

so you fail at the first but you can\'t do the second cause you cna\'t dig at the same palce twice although you haven\'t digged first.

What you are saying is also correct.

Darakus

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« Reply #3 on: January 14, 2005, 12:38:32 pm »
1) I thought it was a feature meant to give a slight advantage to the player, the bug if bug there is stands in the creature staying locked behind a common obstacle because it wants to go into a straight line to its target.

2) definitely not a bug, this is a feature that has been implemented to preven the stealing of a kill (and thus of the loot), if you want to fight said creature you should group with the attacking player

3) I believe you meant : you can\'t attack the creature with magic (or any other range attack) since it\'s due to the coordinates differences making it so that the distance calculated by the system is too big.

4) queuing command might be interesting (for combo attacks, weapon making and other such features) although in most cases you\'d need a timer to have them work properly, at the moment though I do not believe this has been implemented

5 and 6) I do not see their point after 4

7) I have not yet seen this behaviour and thus cannot comment

8) The bandit is an annoying little bugger indeed.

beerke

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« Reply #4 on: January 14, 2005, 12:52:03 pm »
Quote
Originally posted by Darakus
3) I believe you meant : you can\'t attack the creature with magic (or any other range attack) since it\'s due to the coordinates differences making it so that the distance calculated by the system is too big.

no i really meant what i said. You can attack with magic, but not with sword or any other pysical damage cause the creature is too far away
Quote
Originally posted by Darakus
4) queuing command might be interesting (for combo attacks, weapon making and other such features) although in most cases you\'d need a timer to have them work properly, at the moment though I do not believe this has been implemented

a timer will make scripting possible and as of sucjh will not be implemented i guess.

kuragon

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« Reply #5 on: January 19, 2005, 01:01:27 am »
an addition to 1)
you do not even have to trap the monster, it is enough to keep the right distance from it, i.e. you always step back a bit, when it approaches, so it can not attack you and directly start an attack, though you are too far away. there is a distance, it does not come any closer, though it can not attack you. then you can make small step towards it an try to attack it, until you don\'t get the \"You are too far to attack\" message. after that, you attack it, without being attacked.

i think this is a bug, not a feature, isn\'t it?