Author Topic: Mining not worth of time  (Read 4653 times)

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
(No subject)
« Reply #45 on: January 18, 2005, 02:45:27 pm »
By weight maybe?

- Swords
AKA Skald

jorrit

  • Developers
  • Hydlaa Citizen
  • *
  • Posts: 497
    • View Profile
(No subject)
« Reply #46 on: January 18, 2005, 02:58:56 pm »
Quote
Originally posted by Mondo
Ok maybe i should of been more clear, i ment how will the \'real\' one work?


Since we don\'t have this system yet I don\'t really know. I would suppose we would add up the weight of all items and then based on maximum capacity and strength of player you would get a maximum that you can carry. So a strong player can carry more then a weak player.

Greetings,
Project Manager of Crystal Space, CEL, CrystalBlend and Crystal Core. Please support Crystal Space with a donation.

mikewsnc

  • Hydlaa Citizen
  • *
  • Posts: 217
    • View Profile
(No subject)
« Reply #47 on: January 18, 2005, 04:02:59 pm »
yeah that will be the best way to do it....by weight.....hopefully the devs will really look into it
Only sacrifice will bring true reward.

Rallelalli

  • Hydlaa Resident
  • *
  • Posts: 57
    • View Profile
(No subject)
« Reply #48 on: January 20, 2005, 08:41:12 pm »
As a smith in one life and a miner in another, I understand some of the problems and benefits of each.

As a smith, I was always in need of ores to make weapons and such and I predict that this life will be no different. That being said, the miner must be allowed to carry at many ores as his or her strenght will allow. To limit everyone at the same amount gives no reason to build up their strenght.

If there are monsters in the mining vicinity who attack and distrub the miner, he or she will have to also carry armour and weapons to defend with. This will add to the weight and will limit ore capactity also.
 
Speed should also be affected by the weight and strenght of the individual.

Of course, this is just my opinion.
*Beware the wraith of the cat.*