Originally posted by Kramy
PS requires about 450mb to run itself, in this alpha form.
I have win98 SE - it uses about 32mb ram, and due to my 1337 computer skills, I am able to disable every process I don\'t need, leaving my 512mb with 480mb free, more than enough for PS.(as long as I don\'t keep my browser open)
I have a P4 (2.5) with 512 Meg RAM using WindowsXP Pro that is producing a similar problem. I get about half way through the world load and it tells me it can\'t find \"dbghelp.dll\" and in a few seconds it autocloses the message and goes back to the OS without asking to make a dump file. But the file was there in the PS dir. Then when I try it, at the same time in the world load, it gives me a visual basic error indicating an illegal exit call. This is even after the most recent update(2004/02/01 files).
What is quite frustrating about this is that it was working just fine until a recent update a few days ago.
But I don\'t normally run it on that system so it hasn\'t been a big deal but is handy at times. So according to the rest of this thread, I don\'t have enough memory?
What I\'d really like to know is how you managed to clear the Win98SE down to just 32 Meg RAM usage. I boosted mine to 1 Gig because it was too jittery with only 512 Meg and I wanted to use the \'load all maps\' feature as well but now when I do that, I\'m back to Jittery again. I remove all background processes but the memory manager (Cacheman), leaving me with about 100 meg used. But systems can be different and all my systems are on a network so....
I suppose I could tell the memeory manager to keep finding memory till it can\'t (or the computer crashes).