Author Topic: The Big bugs and the unimportant Bugs  (Read 1672 times)

Neocuda

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« Reply #15 on: January 29, 2005, 06:14:05 pm »
Quote
Originally posted by kuragon
Neocuda:
The high usage of RAM (as you said 650-700MB) is not wrong, but i can use \'load all maps\'. I am sure it also depends on the OS you are using. I run Planeshift on WinXP Pro and with \'load all maps\' it needs between 700MB and 850MB, but it works. There must have been some changes about the RAM usage, because in older versions (some weeks ago) i could not use that feature, which definitly makes the game MUCH BETTER, because it is much easyer to feel like being a part of a world, if this world does not need to load new maps :) .
The Devs do not only seem to fix the bugs, but already start optimizing the game.


I just tried the \'load all maps\' feature again and yes you are right. It isn\'t crashing on me anymore. But under Windows 98SE the memory usage is not the same. After a full load I have about 60 meg free but that is only because my memory manager tries to keep that much free and optimizes my ram every ten minutes. After 9 minutes of play I have long since used the remaining 60 megs and am experiencing the original lag problem (RAM vs Swapfile) which turns into a quarter to half second lag spike every 5-10 seconds.

This would not be so much of an anoyance if I was pointing the same after the spike but the game buffers in my mouse motions and executes them all at once after the spike. I have mouse excelleration turned off but it almost seems like the game turns it back on because I only have to move my mouse a millimeter durning the spike to turn up to 180 degrees after the spike.

So, as much as I enjoy not having to load maps, I enjoy the lag spikes less and will go back to map loading at least till I can go get a one gig ram module to add in and see if it still gobbles it all up.
« Last Edit: January 29, 2005, 06:15:21 pm by Neocuda »
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