Hi!!
First of all, I have other questions.
A)Where is defined the rain and thunder sounds in Crystal Blue? I cannot find it in the soundlib.xml (while instead, for the CVS version, probably MB, it was there).
B) If I have an emitter for a sound, that is in the category \"ambience\" ? I mean, when I regulate the \"volume\" in the options, the emitter volume will be considered under background, ambience or something else?
C) when sound.msg.info is \"called\"? Since the sound is a temporary one (at least, I guess so, since it is zzz.wav) I don\'t understand which is the \"action\" connected to it.
D) Is it possible to associate an emitter sound to an item?
Going back to the other questions, instead:
1) I ll try to make some test. You assign a sound to a single instance of a tree, or to the whole \"class\" of the same kind of trees?
Argh, I read the EDIT now -> no more meshes, but just coordinates, then?
I ll try to create another emitter and see if it crashes, again...
Jumping 2 and 3, we go to 4) my personal pssetup doesn\'t work properly.
4)System.PlugIns.iSoundRender = crystalspace.sound.render.software
I haven\'t investigate what happens with OpenAL.
More, I think I have a little bug ? When I change the options and take away the background music, the background music disappear properly. then, if I try to put it back, the volume is so low that it is hardly possible to ear the music again?!
Something really strange happened: I have substitute the click buttons from the CVS with some I have, and if before I was listen to some sort of sound when I was clicking the toolbar, now it is completely silent and I don\'t get any error over the fact that the sounds are missing.
Some idea?
Ary