Author Topic: Black Ojaveda Road  (Read 1057 times)

Nith

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Black Ojaveda Road
« on: March 24, 2005, 12:56:59 am »
Why is the Ojaveda road now black?? it used to be beautiful and green and bright...but now i can\'t even find my way to Ojaveda anymore now that it\'s black. The road had been closed before the last update and when the new update came it was black on the road...i don\'t get why it was changed. is it a bug??

Platyna

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« Reply #1 on: March 24, 2005, 10:56:57 am »
I am awaiting impatiently for the sunrise on Ojaveda road too.
Anyway it is known lighting issue in few sectors including ojaroad, and
AFAIK it is being worked on. All, what I may suggest you now is increasing
brightess of your monitor or gamma settings of your graphic card.

Regards.
« Last Edit: March 24, 2005, 10:58:50 am by Platyna »
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Seytra

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« Reply #2 on: March 25, 2005, 12:23:25 am »
To solve this, do the following:

1) back up the contents of the folder (PS folder)/art/world to a separate folder

2) Either set the client to \"load all maps\" or move to the oja road and quit there

3) run the client with the parameter -relight once and enter the game (if you moved to the hills, you need to use that same char, obviously). This will take very long, even on fast computers it may be 30 minutes if you load all maps

4) quit and write-protect everything in the aforementioned folder ((PS folder)/art/world) except \"hyojapath.zip\" and \"lighting.xml\"

5) copy the file \"hyojaroad.zip\" from your backup folder to (PS folder)/art/world

Explanation: the lighting is computed incorrectly for the ojaroad, the forest and Ojaveda east. However, Ojaveda east will get recomputed faultily but it\'ll be a little brighter than before, and the forest will even be darker, while the hills will be perfect and everything else more pleasantly lit (IMO).
That\'s why you recompute the lighting in step 3

The update server, however, holds the incorrectly lighted maps, and to prevent the updater from overwriting the relighted maps with the faulty ones, they are set to readonly in step 3, which makes the updater skip them

Step 2 is used to make sure that all (if you select \"load all maps\" ) or just the hills (if you move there) are relighted. Loading (and thus relighting) all maps may not be feasible if your computer is low on RAM and / or performance.

Step 1 is to have a back-up in case something goes wrong, so that you won\'t need to download the files all over again using the updater.

In step 5 you replace the even worse relit version of the forest with the slightly better lit original. This means you won\'t have to run the updater to get the file back, saving time and bandwidth.

Now the sun will have risen in the hills. :)

Note, however, that this will prevent any updates to the readonly files, so if they get changed you\'ll still have the old version. This is a temporary solution until the bug is fixed by the team, not a permanent bugfix!
« Last Edit: March 25, 2005, 05:52:39 am by Seytra »

Mordaan

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« Reply #3 on: March 25, 2005, 03:56:38 pm »
Quote
Originally posted by Seytra
3) run the client with the parameter -relight


Is this for windows xp too or just a mac option?  (your first reference to this was in a mac thread).  I tried running with -relight and my client froze.
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jorrit

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« Reply #4 on: March 25, 2005, 04:05:05 pm »
Quote
Originally posted by Mordaan
Quote
Originally posted by Seytra
3) run the client with the parameter -relight


Is this for windows xp too or just a mac option?  (your first reference to this was in a mac thread).  I tried running with -relight and my client froze.


Relighting all maps takes a LOOONG time. Expect the client to be busy for several hours.

Greetings,
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Mordaan

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« Reply #5 on: March 25, 2005, 04:41:13 pm »
Ah, so I just wasn\'t patient enough.  :rolleyes:
Thanks for clearing that up.
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Thiesen

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« Reply #6 on: March 26, 2005, 01:05:06 am »
Since the big update of the CS engine the whole world have been dark and without shadows (remember that cosy all black thing)... I would say that there are still some funky bugs...

Moogie

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« Reply #7 on: March 26, 2005, 03:24:18 am »
Darkness is now fixed. Update your clients, no need to do anything more.

confused

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« Reply #8 on: March 26, 2005, 11:56:03 am »
Hehe, when I went to Ojaveda the other day the road was dark, and the town itself was oddly bright. Was no problem to run to Ojaveda in the dark, just aim in the general direction, put on auto run, go make coffee, come back, make adjustment to direction, surf some web sites, after some time you arrive at the pinnacle to quickly head through to see Ojaveda! Do the same on the way back.

No ways I sit and watch the character slowly running from one point to another, go surf websites in the meantime! :D