Author Topic: OSX users out of luck?  (Read 5890 times)

buddha

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« Reply #30 on: March 02, 2005, 11:29:08 pm »
Welcome Yaskina,

I also have a lot of opinions.  You should check out the General Discussion Forums.

Also, if you are a graphics expert, you can probably help out with the team, as a few of us are convinced they are sending too much data back and forth, slowing everyone down.
~~
May all your sequences converge.

Yaskina

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Its is very possible
« Reply #31 on: March 03, 2005, 12:40:23 am »
I may be able to do so. One of the things i see that can be a problem in allot of games is zero balance in consideration to the optimization of I/O. Many of the people that do the programming or graphics for these games are working on systems that very powerful and do not consider Moderation when adding to the game. I can even give examples of this where a level playing flied was in effect and really ruined the game to a point where game play was killed. Socom 1 to Socom 2 on the PS2. Socom 2 is junk and game play is garbage when compared to Socom 1. The reason this happened is dev team squeezed every last once of power they could out of this system in the name of better graphics and more options. Pushing it to far only only takes away from great game play. And i personally would enjoy a game with great game play over bloat ware graphics that choke systems.

I have also looked at this games files and see that they use and audio format that i personally feel use allot of cpu power to play the sound due to its format. I think that a larger file size or non compressed format would be a much better to use and less strain on the system running the game. I would rather take up more space on my drive than choke system with audio that needs allot of cpu time.

As for graphics i can tell you my current system is borderline in power. But yes textures and many aspects of 3D meshes/models etc. Can be very wasteful and  even cripple even powerful systems. With very little gain in the visual experience or quality. I do not know much yet about the game dev standards that they are using but I am digging to try to find out.

I also noticed that the Ping times to the severs are very very very bad, this can create major problems in game play. You see that in order for your game to work well you need to get information from the server regarding whats going on in the world around you as fast as possible. If the server is overloaded or bandwidth challenged it will also make it appear as though you  dont have enough cpu/memory/video power to play the game.

I also know a little bit about database design and know that these games are database driven. A database is the heart and soul of what makes these games work and i know enough that if the design and implementation of this system is not up to snuff from the very very very beginning ( even before the game engine or code is written ) The system using the database will be riddled with problems for its entire life.

well my second download just finished and Imo off to give it a try!

dfryer

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« Reply #32 on: March 04, 2005, 07:58:50 pm »
Won\'t work, if you\'re using a mac.  Gotta wait until I put up a version compatible with the current server.
Quidquid latine dictum sit, altum sonatur.

Yaskina

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Ok im waiting for the update!
« Reply #33 on: March 04, 2005, 11:11:44 pm »
Well it would appear you are right, i have tried 2 different versions and No go. Server says i can not connect with the version i have. Someone should remove the download from the mac option and place a HTML notice instead. This way people wont waste an internet connection trying to download 300 megs of old data.  I downloaded it 2 times once for an .05 and .06 version. Kinda a waste of time and internet resourses for the provider.

Do me a favour and place a post reply here when the Mac system is updated and up and running. I have email notification on.

thanks

sigma

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« Reply #34 on: March 05, 2005, 06:25:37 am »
or they could just stop procrastinating and put up a working version already...

Mofy

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« Reply #35 on: March 05, 2005, 01:07:42 pm »
in a word:

Alpha
it\'s the build before beta,,,


in two words:
Free MMORPG

Hey you are so getting what you pay for


in three words:
One Man Team

You know c++, you wanna help? You try going to college, being a newlywed, and porting a game to a group of (umpatient? Ungreateful?) users? Hey, for a one man team, I say he does a damn good job. I wouldn\'t call it procrastinating I woud call it a damn good effort to balence life with a HOBBY....  (open source dev)

 
in four words:
Interesting Mac online game.

Arn\'t too many going on, lets just be gratefull it\'s being developed on our platform as well.


Sorry if I am harsh, but I see this over and over, let the man do his thing.
I am

Dari

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« Reply #36 on: March 05, 2005, 01:41:50 pm »
Yes, I agree with you. Dfryer does a wonderful job. A difficult job, because hundreds (maybe less) people are waiting for him. Thank you Dfryer. We\'re behind you. Be strong.
Visit Dari\'s Website [In French only]

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maxi_roxx

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plz hurry up
« Reply #37 on: April 10, 2005, 10:23:37 am »
yea im sure Dfryer is doing a great job but its getting reeli boring w8ing for a wroking mac version

plz Dfryer hurry up plz plz plz

to live is to die

Burning Monkey

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« Reply #38 on: April 10, 2005, 01:21:40 pm »
Ok,so what i mak out of this, is that there is another way to work out the MAC client, wich i dony understand cause i dont have the slightest clue of programming.

But also that dryfer nearly completed the mac client (he has a working copy!)
DRYFER - WE HAVE SUFFERED ENOUGH - AS SOON AS YOU FIND A GAP IN YOUR BUSY SCOOL BASED SCEDUAL PLZ TAKE THE TIME TO FINNALY MAKE THE PACKAGE AND UPLOAD IT .... PRONTO! CAPISH??!!??

Cha0s

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« Reply #39 on: April 10, 2005, 02:22:03 pm »
Chill everyone. And don\'t resurrect month-old threads just to beg for dfryer to hurry. We all want to play; you\'re not alone. Dfryer already gave a tentative estimate for mid-April. Even if it isn\'t out by then, there shouldn\'t be any complaining: dfryer is volunteering his time to make this thing (i.e. he doesn\'t get payed), and I think that the best thing we can do is to wait for him to finish. When the client\'s ready to be released, he\'ll release it.
Cha0s
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Burning Monkey

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« Reply #40 on: April 10, 2005, 06:15:51 pm »
srry, i didnt mean to complain, i just wanted to kndly request him to finish it as soon as he can ;)