Author Topic: Player Progresion limits  (Read 1507 times)

Vandel

  • Hydlaa Resident
  • *
  • Posts: 64
    • View Profile
(No subject)
« Reply #15 on: April 05, 2005, 12:46:51 pm »
Quote
Originally posted by Soulless_Body
Lol thats dumb. Lol I mean what if something came up in real life and you could not play planeshift for 2 weeks. Then when you get back on your guy will be all stuffed up with all your skill down low again all the the time spent getting them up is wasted?


It shouldn\'t degrade while you\'re offline, but during physical time connected.  That would be unfair.  

Quote
Originally posted by Soulless_Body
I dont know about you but i dont want to spend all this time getting a skill up just for it to go down?


There are systems being discussed, that make this quite feasible, practical, and I\'m all for it.  But with modifications.  There\'s some extra stuff at the top, obviously as it\'s part of a different thread... but for example...

http://planeshift.oodlz.com/wbboard/thread.php?threadid=6616&boardid=11&sid=88dbeab8edd9be52ea32f46bd2b7fb1a&page=1#9


-=[Life is Good, RPG\'s are better!]=-

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
(No subject)
« Reply #16 on: April 05, 2005, 11:08:53 pm »
Soulless, Soulless... Vandal is correct in his assumption. By saying, \"You quit boxing to become a master chef.\" it was implied that you are still in-game, only leveling a different skill. This would be more than fair, creating a sort of checks and balances system. Different races and character types would lose \'water\' differently than others, depending on the skill they train and the level they are trained to. Masters getting \'rusty\' and novices forgeting their lessons completely, or something like that. It wouldn\'t be a fast process. That is unrealistic. More like a slow drip.

I only wish I had Vandal\'s coding abilities, then I would figure out how to do it. But I am just a mere thinker and writer.