Author Topic: the big sword  (Read 2931 times)

Efflixi Aduro

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« Reply #30 on: April 16, 2005, 05:19:53 am »
Quote
Originally posted by ArcaneFalcon
Nice use of the smoothing groups.  Looks nice, but you should really start texturing these so they look even better.

*begins picketing with signs saying \"We demand the UV!\"*

:emerald:


Made me think of a game with no textures. It would look cool if you ask me, do it! I command you!

/me sees no reason in why making 3d stuff would ever be fun...

But it looks cool keep making stuff and we\'ll make a texture-less mmorpg called Efflixi Aduro! :)

Sorry im really hyper...
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Keyaz

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« Reply #31 on: April 16, 2005, 01:47:51 pm »
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Originally posted by ArcaneFalcon
/me points to the tutorial he linked in the contributing sticky.

It doesn\'t get much simpler than that.  It starts with what a uv map is, some general uv theory, and then goes into several ways to do it (although several of the ways are in practicality useless, like the flatten mapping thing).  If worse comes to worse I might just write a friggin\' tutorial that skips all the non-necessary stuff.

:emerald:


:D

to put it completely honestly, i read a tutorial to make a scene when i first got 3ds max, made the orange fall bottle spin bla bla bla, put the thing away un installed and left it, i tried again recently and started by mutilating shapes, now i get shapes with enough vertices in and delete all the edges and place them where iwant remaking the shape, its sheer luck i figured this out so far, and what i really need is a step by step guide to doing uv mapping, not a tutorial that shows oyu a step, presumes you know 5 steps and finishes ;) im a simple guy with spare time, show me the way and i can be usefull ^^

fken

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« Reply #32 on: April 16, 2005, 02:46:35 pm »
i like the last weapons very much!

WizardsRule

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« Reply #33 on: April 16, 2005, 04:53:19 pm »
the gunblade remines me of Leon\'s blade in Kingdom Hearts

The evils of past repeat themselves in many shapes and forms



Keyaz

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« Reply #34 on: April 16, 2005, 09:58:54 pm »
Thanks to ArcaneFalcon for Uv mapping the \'double deuce\' its been passed to Moogie for some sexin up :D
also thanks to AF for guiding me in the tutorial, i can now Uv unwrap the thingies, i just can\'t do the 2D art, all thats left is to put the art on the file, when Moogie\'s happy with it of course...i was happy with my acheivements up until now, i\'ve managed to come so far, yet to fail, i just can\'t grasp this last part by myself, i\'d happily continue making the models if someone else would happily texturise them ^^, then maybe we could actually contribute them

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well f... me! i managed it, same halberd, i lowered the poly count, uv unwrapped and mapped it, and actually made a texture fiel for it, even thought my photo shop skills suck exhaust manifold :| i do beleive now, i need to convert it to an .spr file to test it?

Kannen

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« Reply #35 on: May 14, 2005, 06:57:52 am »
nice job on that sword, it must of been hard to make.
\"Let each man go through out his days where\'in his skill is greatest\"

First said by \"Elegies the Second\"

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Efflixi Aduro

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« Reply #36 on: May 14, 2005, 07:10:10 am »
The hammer should have a grip, then it would be teh sweetness. :)
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