Author Topic: About "Empathy"  (Read 1894 times)

Xandria

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About "Empathy"
« on: September 05, 2002, 03:18:18 am »
In the character creation\'s skill screen, there is a skill labeled \"Empathy\" with the description:
\"Empathy is used to communicate with your \'familiar\'. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature. The familiar usually follows you all the time and he gets experience performing things with you. He has his own hit points and mana points. He can increase his abilities and even cast spells when he reaches high experience values.\"

All I can say is, the person that came up with this ABSOLUTELY ROCKS!!!
If this works out to be just how the description says, then I think this could easily be one of the coolest aspects of this game.  I mean, for fighter type characters, they may not have as much use for it, but I can think of at least a dozen uses for other types, like mages, thiefs, and others.
I mean, say you\'re a mage and you need to get some herb or another, and when you finally find it, its up on a ledge that you have to go through lengths of tunnel to get through.  But say your \'familiar\' is a bird, you just give it a command to go pick up that herb, and it will fly up there and bring it to you.  As for thieves, any kind of creature could be useful for the sole purpose of distracting someone to get by unnoticed.
I was just wondering if anyone else knew anything more on how exactly this is supposed to work, \'cause I can\'t wait to try it out!   :)

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Kiern

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« Reply #1 on: September 06, 2002, 01:49:48 am »
well, if you have ever read the books/played the games with familiars they usually take after your skills, so as you play your familiar is always changing with you...im not sure if this is how it will work with ps though

also as for fighting people, it willl probably help fight and usually be a little bigger than most others (liek thief and mage would usually be small and unnoticable) like as your quote says, a snake, the snake could poison someone or osmething like that

Zig

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« Reply #2 on: September 06, 2002, 03:46:57 am »
Fighters should get badgers, because they can rage and do really cool things like that, in D&D third edition you can get a celestial badger that can smite evil things
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Vengeance

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« Reply #3 on: September 06, 2002, 04:19:17 am »
My personal opinion on this is that you are right about making quests which require familiars.

I would also like to see (not official statement of PS team) that players with familiars can \"inhabit\" their familiars and play as that character for a while.  So instead of simply telling your bird to fly up and get the thing, you inhabit your familiar and fly up there yourself.

Same concept with a fish, or a snake, or a rabbit.  Perhaps even with a badger, but I would give them incredibly bad stats. ;-)

Maybe the \"empathy\" would affect how long you can inhabit your familiar before you snap back into your own body or something...  That\'s what I\'d like to see, personally.

- Vengeance

Shanky

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« Reply #4 on: September 06, 2002, 04:21:14 am »
This idea is really good, and i hope it would end up in the final game. Being a rogue/thief, i would choose a cat, quite, agile, and deadly.....well mabye not, mabye more along the lines of cuddly...well damn thieves aren\'t really cute and cuddly, ugh im gonna have to think about this for  a while  ?(

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Princess Aelya

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« Reply #5 on: September 06, 2002, 04:23:04 am »
a thief eh? maybe a black cat. sneaky, and as u said quick and agile, it could retrieve things for you, squeeze into small places you couldnt reach. it would blend in to the shadows just as a thief tries to do
« Last Edit: September 06, 2002, 04:24:02 am by Princess Aelya »
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Shanky

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« Reply #6 on: September 06, 2002, 04:27:21 am »
Acctually, i was thinking siamese, i have two siamese cats and they occasionally do something that will make me feel dumb compared to them...then i realise they fall everytime they try to sit on a window sill...hrmm what about that idea? an intelligent, but clumsy thief

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Princess Aelya

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« Reply #7 on: September 06, 2002, 04:40:29 am »
a clumsy thief is a bad thief :P vengeance do u mean kinda like shapeshifting?
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Shanky

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« Reply #8 on: September 06, 2002, 04:44:17 am »
My plan is to be that one thief in the back of the bar who talks about the good old days, and complains that thievin\' just ain\'t what it used to be, then i continue on incoherantly for a few hours, pay my tab and leave  :D

and i think venge is refering to you have like an out of body expirience and take control of your familiar

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Zig

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« Reply #9 on: September 06, 2002, 04:44:21 am »
i think he means more along the lines of having your mind in the familurs mind and see things that it sees sort of thing
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Princess Aelya

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« Reply #10 on: September 06, 2002, 04:46:47 am »
well lets let him explain it a bit more clearly 8)
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Xandria

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« Reply #11 on: September 06, 2002, 05:27:09 am »
I never thought of Vengeance\'s idea of \"inhabiting\" your familiars, but just thought of something that would make it kinda tricky: what happens to your real character while you are having this out-of-body experience?  It would be interesting to work this problem out.

I also had funny idea for the mages.  Supposing there will be some type of \"ressurect\" spell or another, it would be way cool if your familiar learned how to do this.  So if you get ambushed somehow during a period of bad lag (i have a bad connection, and it happens often) and your character dies, your familiar could hide away for a little while until the bad guys are gone, then ressurect your character for you!  I just thought this was kinda funny  :)

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