i think that something like this is very important... click and wait sucks... that\'s one (of many

) reason im always a mage, because you actually get to do domething instead of just standing there and waiting on someone to die...
so, in that mindset, why not make the combat system more like the magic system?
i dont really know hardly anything about programming or coding, but i wouldn\'t think it would be that difficult to make a combat system like im about to describe.
first, you just have different buttons correspond to each of the types of attack there already are (you know bloody, defensive, and all that)
you push the button, and your character does that attack on whoever you target. then, something like after one swing of your weapon (or punch or whatever) the attack ends. then you have to push the button again (or another button if you want to do a different attack) to keep attacking.
no new animations would really be necesary (although that would be nice

)
but if we just stopped here it really wouldn\'t add that much to the game, you just get to push a few extra keys on the keyboard (woohoo.)
where it could get fun (in my opinion) is if there were combos. for example, if you do a bloody attack followed by a normal attack followed by another bloody attack, the second bloody attack would instead be a combo and it would do extra damage (or maybe some other special effect, like reduce opponents strength etc.)
this could be alot like the glyphs i think... you have to discover the combos yourself... and the more steps to the combo (therefore harder to figure out) the more powerful it is.
i think the first part would be pretty simple to code, but i dont really know how hard the combo system would be to make.
so what do you people think? is it a possibility or am i just being an idiot? (it happens)