Author Topic: Sheaperding  (Read 2381 times)

Kiraki

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Re: Sheaperding
« Reply #30 on: October 03, 2006, 09:36:18 pm »
Oh God My Eyes!

I feel your pain...   X-/

Summoned animals should under no circumstances be made into a herd.  This ruins the whole point of farming.  Not only that but summoning such a large amount of creatures as well as their upkeep would be too draining for even the most powerful of summoners.  No one person can focus their concentration on controlling10 creatures at once never mind 50 or more.

If something is summoned it should 1) only last for a limited amount of time, depending on the summoner’s skill.  It would be draining to keep a summon alive thus they cannot last forever.
2) Summons should not be able to move very far from the summoner.  Thus you cannot summon a creature and have it chase your opponent for great distances while you walk off in the opposite direction.
3) Summoned creatures should NOT give fighting experience, drops or anything else for that matter since this is basically begging for power leveling.  Summons are meant purely to fight for the one that summoned them.  Perhaps also for the testing of a new weapon or spell, but definitely not for training.




The Shadow Nose

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Re: Sheaperding
« Reply #31 on: October 05, 2006, 11:34:31 pm »
Well, I wasn't really saying 'summoning' in the normal sense as in calling something to fight for you.

The reason I brought up the idea of player controlled spawning is because the way these monsters appear in game (like in many fantasy RPG games) it looks like they just magically appear fully grown from some kind of 'Monster Realm' and then appear in specific spots or areas where they can.

A 'monster spawner' would basically be creating a temporary spawn point to allow a monster to appear in the real world. Its not a summon or a pet, just a monster that the spawner invited into the real world for whatever reason. Whether or not they can actually control the monster requires a completly different set of skills.


But yeah, now I realise that such a thing simply couldn't work in this game. Such a feature would require a radical change in the game mechanics and story and just would be too much to expect anyone to do. Sorry about bringing it up, though I might try making my own game to use the feature.



Anyway, the idea of raising livestock or crops to get produce is a good idea.

shlainn

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Re: Sheaperding
« Reply #32 on: October 09, 2006, 09:01:17 pm »
Thanks, Nose ;)




Ithorius

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Re: Sheaperding
« Reply #33 on: October 12, 2006, 03:25:39 am »
Okay I looked back and some wondered about sheep being in ps, annnnd I did some research in game... and in jayose's library found that animals from our world DO exist in PS... Leading me to see no reason why sheep can't be found in ps...


Heres my evedince found on the second floor of jayose's library...
(btw, if you havn't read all the books there, DO IT, tons of handy info can be found in the library :detective: )

« Last Edit: October 12, 2006, 03:28:48 am by Ithorius »