Originally posted by Niber
Who said anything about volumetric light?
The light fog effect is made from a poly with an alpha smoke texture, which is not that hard to render (depending on video card, most games have options to disable these effects for very old cards) however there is also some of those around the floor but much more discreet, that I would probebly delete before export becouse they are too discreet to be worth the processing power.
Whoah, I didn\'t even think about alphamapping that. Shows you how big of a n00b I am.
Anyway if the game looked like this, /me whistles