Author Topic: Suggestion of another way to earn money.  (Read 1792 times)

backeroo

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Suggestion of another way to earn money.
« on: July 24, 2005, 11:30:20 pm »
Before i start, yes, i\'ve tried the search, a hundered threads poped up, and i have to confess, i didn\'t read them all. So, if this has already be discussed, sorry, flame me, i earn it.

I\'ver read a lot of complaints about the current ways of earning money in the forums. By the moment, the only way seems to be

- slaying monsters
- mining
- collecting mushrooms

ordered by efficiency.

Thinking about that, i remebered a very old C64 Game called Elite. The basic task was trading.

What i like about this idea is, that this concept can easily be adopted, without any development efforts (i guess).

What has to be done is, just to adust the prices for stuff in diffrent locations.
So you can buy something in Hyldaa, and sell it with a little profit in Ovieda.
Buy other stuff there, and sell it with profit, maybe at the Magic shop. Or somewhere else. To avoid the thing that people keep running between hyldaa and ovieda and ( even worth ), then spawn back to hyldaa, it has only to be taken care of, that this would not be efficient. So you have to got to diffrent places to make a Profit.

Later on, prices may vary in the locations over time, or (quest-like) special deliveries could be offered, maybe to hard to find places, or with a time limit.

Now for the WHY:

As already mentioned, people are complaining that it is hard and sometime even boring to earn money. Ok, money isn\'t really needed for rp\'ing but this is easy to say if all your skills are on a high level. In fact, it is part of the Game after all. Especally new players may want to advanced their skills, just to feel better amongst all those other welltrained and skillfull people.

Quests are currently disabled, and it will maybe take some more devlopment effort to get them work.

From my point of view, this trading thing could give people an nice, rp\'ish alternativ to slaying, mining and collecting.
And it could be implemeted without too much effort ( i assume, correct me if i\'m wrong )

king regards

  backeroo

EDIT: Corrected some ( not all, i\'m afraid ) typos.
« Last Edit: July 24, 2005, 11:33:39 pm by backeroo »
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DaveG

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« Reply #1 on: July 25, 2005, 02:32:43 am »
Yes, this was done in Fable as well.

As soon as the NPC AI stops being braindead, I think this is an idea worth doing.  Though, with only the 2 towns at the moment, this would have to be done on a fairly limited basis.

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zabeal

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« Reply #2 on: July 25, 2005, 04:30:22 am »
Quote
Quests are currently disabled, and it will maybe take some more devlopment effort to get them work.

Not at all- quests were not working in the current version but the update will bring them back comepletely, and with new functions.
Crafting also will be a reality soon- and since that will require raw materials, mining will be worth more as well.
As for trading, that is one thing I like in most games, but is a bit hard right now. In fact it seems that prices for items are set per item. But if you find an item not sold in stores, or only available in one place you can try to /auction it at your own price.

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DaveG

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« Reply #3 on: July 25, 2005, 04:48:26 am »
Quote
Originally posted by zabeal
you can try to /auction it at your own price.

... please don\'t ... that\'s one of the most abused features in the game... in fact, I think it needs to go...

I think a compromise would be to add small auction houses to towns.  Items could be put up for auction a la eBay, and an NPC could auction them off over a set time period.  You\'d get more customers, and the spam of auctioneering would be contained to just the auction house.  Of course, we\'d need more varied items first...

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Kiva

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« Reply #4 on: July 25, 2005, 08:26:50 am »
This idea is thought of. Not to worry, however with the current list of jobs (none?) it is very hard to encourage trading, because who would want to buy ores from others when ores are good for nothing? :)

Don\'t worry. As the game progresses, and jobs start being implemented, supply and demand will automatically implement the trading profession.
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backeroo

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« Reply #5 on: July 25, 2005, 07:21:49 pm »
Quote
Originally posted by zabeal
Quote
In fact it seems that prices for items are set per item.


Ok, that\'s it for the Idea.

If the prices for goods can\'t be set by item/trader, they will be the same whereever you go, and so, trading makes no sense.

Just to clarify some misunderstandigs. I wasn\'t talking about a tranding skill, and i also didn\'t mean Player-to-Player trading.

My Idea was just, that one and the same item could have diffrent prices depending  on the location/trader. Means an Item, bought from Harnquist, may  been sold to another NPC in ovieda with a profit, as the price there could be higher then what you have paid to Harnquist. Like it works everywhere in RL.

But if the prices are set only per item, this idea finally has gone to DeathRealm. ;-)

regards

  backeroo
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Seytra

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« Reply #6 on: July 25, 2005, 08:28:26 pm »
Indeed this sort of trading games appeal to me, and I would love to have it in PS. Yes, you can obviously grind like mad with that, but then again, it is much more RP-like than kiling. And the company is nicer, though they could add competition...

After all, supply and demand would ideally factor in, which wouldn\'t even be too hard to do later on. An NPC would keep track of what is sold to it and bought from it, as well as it having a hidden factor of auto-supply (i.e., what they \"buy\" from other NPCs). The supply could even run out, or an NPC could refuse to buy any more if they never sell it.
This would automatically take care of the fixed trade route problem, by making the price a player pays rise and the price they get when selling fall, except when the buyer NPC sells that much or even more, and the seller NPC buys more or the same amount. Also, it could very easily be used to factor in regional differences in supplies and professions.
Quote
Originally posted by backeroo
But if the prices are set only per item, this idea finally has gone to DeathRealm. ;-)

If this is true, this limitation would be very bad and must be removed ASAP, because it removes all chances to have a realistic economy.

DivineLight

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« Reply #7 on: August 02, 2005, 07:10:04 pm »
Really great idea backeroo.

This will make our Ojaveda to Hydlaa trips more fun. We could borrow some money from a rich buddy(incase we don\'t have much) then we take two Pickaxes from Harnquist and then sell them to Some mercheant in Ojaveda that needs them badly, He\'ll give us nice profits and we\'ll give money back to our buddy and enjoy profit :)

This is infact not very hard to implement, we can just have a list of items for every Merchent  that he likes/dislikes to buy, then when a player sells that item which mercheant likes he\'ll give him more trias and when an item that is being sold is not wanted by mercheant(disliked)  he\'ll offer  player less trias.
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DaveG

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« Reply #8 on: August 02, 2005, 07:17:41 pm »
Wow, a wish list idea that got approved by a dev.   :D

That\'s great, can\'t wait to see it in action.

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zanzibar

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« Reply #9 on: August 06, 2005, 07:50:41 am »
A lot of good things are being said.


On crafting and mining:  It should be set up so that one can become an efficient miner or an efficient crafter, but never both.  That way, crafters will have to seek out miners to get the raw materials, and miners will have a target market for their goods.  Further, we absolutely have to make the resale value of weapons to NPCs much lower than the cost new.  Right now it\'s set at 80%.  It needs to be lowered to 40%, or eliminated completely.  This will necessitate a player based economy.  It might even get to the point where people go to Harniquist extremely rarely if at all.
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Lordbug

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« Reply #10 on: August 06, 2005, 08:49:09 am »
I like the idea to check where stuff is cheaper and all that.
Would like this to be implemented. At least for now, since there will be almost no NPCs when PS goes 1.0 or something.
When PS has (working) craft economic relations between players will happen more often. Although the NPCs might do us some competition.


Quote
... please don\'t ... that\'s one of the most abused features in the game... in fact, I think it needs to go...

No, people should not abuse it and maybe those should go, not the feature. Those that are listening to the /auctions should be more pacient too.
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