Author Topic: talking to NPCs  (Read 2347 times)

Kiramon

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« Reply #15 on: August 07, 2005, 12:46:10 am »
@Cyrus it is possible to RP and test the game at the same time - and Moogies point was that because the game focuses so much on RP, there will be no fixed answers in dialog boxes.

@Lord_Dman I would trust her more because she has played for a considerably much longer time than he, although moderator status does tell something about her achievements

Umgssda

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« Reply #16 on: August 07, 2005, 01:25:50 pm »
I dislike the whole argumentation about \"realistic\". It is strongly subjective.
It\'s easy to say that one or the other alternative are not \"realistic\" because they all aren\'t.
For me what counts most is the overall effect. I don\'t mind typing, I don\'t mind clicking options. The important thing is, that it feels like a dialogue. And currently, for me, it doesn\'t.

@ Moogie: Sure, this game is about Roleplay, but it is a game after all.

Kiramon

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« Reply #17 on: August 07, 2005, 01:42:18 pm »
Well, that is freaking obvious - the game isn\'t finished so the NPC system is not finished yet :rolleyes:

So yeah it is hard to have a conversation with the NPC\'s, and it probably will be hard until they have finished it... or at least  worked a little more on it

y0da

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« Reply #18 on: August 07, 2005, 01:42:57 pm »
Check out this page:

http://www.personalityforge.com/

you can chat with bots but just see how good there AI is!

you can even make one yourself check it out!

SeiDaneic

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« Reply #19 on: August 07, 2005, 03:55:18 pm »
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Originally posted by Kiramon
Actually, you just need to say something like \"can I have a quest?\" to get a quest... is that hard to figure out?


I have no problem getting quests, its solving them that gives me a headake, when theres talking involved.

But as I said, it might very well be that the three particular quests I cannot do now isnt working as yet.

Moogie

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« Reply #20 on: August 07, 2005, 04:38:14 pm »
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No, it is a open-testing stage of a game. Notice the word \'testing\' that means our purpose here is to find the holes in the system, not to sit aroun and use this a chat-room with 3d graphics.



I know fully well what it is, I work on it after all. Your purpose here is to test, correct. You\'ve tested the quests, and found that they could be better. They will continue to be improved over time, but the quest system will not change.

Nobody says you shouldn\'t enjoy the community while testing, and roleplaying is the perfect way to do this. This will not be a game for powerlevelers, hack\'n\'slashers, \'Korean MMORPG\'ers, AOL speakers, or people with no creativity. PS is a RPG, whether you like it or not, and systems that encourage RP will continue to be implemented as development goes on.