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Topic: Loot Time (Read 696 times)
forgoodorforevil
Traveller
Posts: 17
Loot Time
«
on:
August 08, 2005, 04:07:39 pm »
I think that the loot time is too short. For instance I was attacked by two creatures and by the time i killed the second the first disappeared. It would be nice if a corpse told you how much time left the corpse would be until it disappeared. Also, after a certain amount of time other people should be able to loot the corpse.
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Death with just a thought.
Cyl
Hydlaa Notable
Posts: 905
*Ninja Poof*
(No subject)
«
Reply #1 on:
August 08, 2005, 04:39:16 pm »
speaking corpses, that would be upright scary.
Hmm would end up in nice necromantic spells...
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Externals
Hydlaa Citizen
Posts: 381
(No subject)
«
Reply #2 on:
August 08, 2005, 05:57:01 pm »
Maybe, instead of having corpses that had mysterious numbers out of nowhere, just make them stay dead for an extended 15-30 seconds or so. That would give more time to be looted. As for the looting after a certain amount of time (by another player).. that sounds good too.
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Of course you should fight fire with fire, you should fight everything with fire.
Xantherus Icer
hramrach
Hydlaa Resident
Posts: 118
(No subject)
«
Reply #3 on:
August 08, 2005, 08:56:07 pm »
If too many corpses are scary you can leave just the stuff that can be looted.
And yes, the time the corpse stays is very short. I see no reason why the items could not stay for hours.
Rat eyes do not turn bad that quick, do they? And definitely not hides.
On the other hand, one may think the other rats ate the corpse. There are so many
But if other corpses stay only for such a short time it is hard to explain.
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Observer .. or watcher?
Suno_Regin
Forum Addict
Posts: 2445
(No subject)
«
Reply #4 on:
August 09, 2005, 12:36:11 am »
At the same time, that would mess up spawn times, like it would take 5 minutes for the rat, or tefusang, or ulbernaut, or dead player to go away, very annoying, and will cause a few obvious bugs
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zanzibar
Forum Legend
Posts: 6523
(No subject)
«
Reply #5 on:
August 09, 2005, 01:57:34 am »
It would be better that when creatures die, the loot stays on the ground in their place.
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Quote from: Raa
Immaturity is FTW.
Neryam
Hydlaa Citizen
Posts: 363
Knight Avatar of the Guild Knights
(No subject)
«
Reply #6 on:
August 09, 2005, 05:56:27 am »
Yeah. I don\'tlike it how they just dissapear, its unrealistic. Instead, they should just sink into the geometry or something after a bit. And when they do, they leave the loot on the ground. When the loot\'s on the ground anybody can pick it up.
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Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
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When I feel like it.
Externals
Hydlaa Citizen
Posts: 381
(No subject)
«
Reply #7 on:
August 09, 2005, 06:03:13 am »
That actually sounds reasonable.. let the corpse deteriorate and eventually let the items be \'lootable\' to any1.
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Of course you should fight fire with fire, you should fight everything with fire.
Xantherus Icer
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