Ok, good ideas here, but un-polished. Here\'s the idea that I\'ve been working on for a while (bits and pieces in other threads; mostly not posted):
- Death to the kill-protector
- EX/PP given per action/attack not first come first serve
- Looting done based on 3 factors:
a. First to attack gets precedence
b. Order of precedence after that is based on contribution to the fight
c. If there are more people than loot, contributors will be randomly selected after the main ones. (or possibly, the loot will just \"happen\" to be more items, but less valuable ones, on occasion)
At the end of the fight, when looting is done, the loot window will come up for all involved. Items are grayed out for all but the current looter (based on above). Players go in order of precedence (one at a time), and are allowed to loot an amount (with respect to worth, not number of items) based on their contributions. (the carcass does not begin disappearing till done)
- After all have taken what they will, open looting is allowed on the leftovers until the corpse decomposes. (fairly quickly)
=> Yes, I know there are severe abuse problems. Countermeasures:
- If you think a PLer needs to kill and loot a rat, you\'re mistaken. If you think a griefer will, you\'re right. This sort of a problem can only be dealt with by other players. Thus, if you want a happy world you\'re going to need nice players in it. If there aren\'t enough decent people to prevent anarchy, so be it. (see #3 bellow; those\'ll counteract this too)
- Arguments over stronger mobs will happen. This system idea is designed to force cooperation, and ban exclusion.
- The one real threat is stronger players hogging all the experience by killing the thing before a weaker on can draw their weapon. Ways to deal with this:
a. If you massacre a monster by being too strong, you\'ll often damage the loot severely. Thus, the loot hunters would be forced to go where effort is required.
b. Base experience on time and effort, combined. => EX/PP from massacring a monster would be minimal. Why would you learn anything if all you did was chop it\'s head off? You already knew how to do that.
c. Limited experience from observation. Observing an action can allow you to learn from it, to some degree. (Kixie\'s idea in
this thread here)
=> Based on (b) a massacre would give the strong guy next to nothing, and give nearby weak guys a slight amount. (just enough to be some, but not enough to make it an exploitation risk; yes, it\'d be hard to balance)
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This idea is not finished. So, feel free to pick it apart at will. :)