Author Topic: Crystal Space  (Read 1584 times)

holy_wind

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Crystal Space
« on: January 27, 2006, 09:19:45 am »
hi im pretty new to these forums and have already checked your search to see if this was in and couldnt find it. So, im wondering do you use the latest versions of crystal space as well as use the new tools from those to update gameplay and graphics?

ThomPhoenix

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« Reply #1 on: January 27, 2006, 09:58:48 am »
At laanx.fragnetics.com you can see which versions PS is using.
Current CS date is 2006-01-04 00:00:00
« Last Edit: January 27, 2006, 09:59:28 am by ThomPhoenix »
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AryHann

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« Reply #2 on: January 27, 2006, 12:46:41 pm »
We try to update CS following its development - and its development is somehow connected with what happens in PS.
At the moment what you have available is a specific date of the SDK, but if you build the client yourself you will see that a more recent date is usually used.

To use some new feature of CS in PS is a bit more complicated. Design and implementation can take some time. Despite that, there is an attempt in using some of the features that are appealing for PS context.
AryHann

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ThomPhoenix

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« Reply #3 on: January 27, 2006, 03:01:25 pm »
Like foliage!
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AryHann

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« Reply #4 on: January 27, 2006, 03:06:10 pm »
Exactly :-D
But also the new sound renderer!
AryHann

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DaveG

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« Reply #5 on: January 27, 2006, 08:13:37 pm »
Quote
Originally posted by ThomPhoenix
At laanx.fragnetics.com you can see which versions PS is using.
Current CS date is 2006-01-04 00:00:00

Those dates aren\'t always updated.  The best way to check for the freeze date is to look at the topic in #planeshift-build.  That\'s the first place to get updated.

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