Author Topic: Updater Problem  (Read 3118 times)

Verrliit

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« Reply #30 on: August 26, 2005, 06:25:20 pm »
As of now, the current incarnation of the updater behaves properly, does not attempt to apply unix to windows, and no longer uses all available CPU under WinXP.

My heartfelt thanks to the Devs for the corrections.

I wonder however, is it necessary for all additions to a zip be synched individually?

Surely it would save a tremendous amount of time updating, If all files were downloaded to a temp folder first, and then synched all at once?

As it stands, a single Zip in art/world/cache/ was opened and synched over a hundred times, when once would have sufficed...


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Verrliit
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DaveG

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« Reply #31 on: August 27, 2005, 05:21:33 am »
Quote
From updaterconfig.xml:
    0
    100
    50


The updater can already do exactly what you want.  :)  You can tell it how much of the zip needs to be changed to just get the whole file, or change the whole_zips option to 1 to force it for all.  Just edit the file, and write-protect the thing to prevent it from being undone.  :P  (leave the middle setting alone)
« Last Edit: August 27, 2005, 05:22:00 am by DaveG »

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Neryam

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« Reply #32 on: August 27, 2005, 06:19:03 am »
Well I accidentally ran the updater while the game was running, it updated the updater and completely screwed up. Then it game me those unmount errors.

I just extracted updater.zip into the planeshift folder, overwriting all files, and it fixed ans worked perfectly. I didn\'t have to wait either.
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