kosmiq,
To answer your questions about timing, rather than your questions about Niber, I can add a post with some thoughts.
It would be interesting to know some updated numbers, but a couple of years ago it was published that the average MMORPG has between 30-50 developers. WoW had over 200. EQ2 and SWG had over 300. These are full-time, experienced professional people working long hours with very expensive tools and networks, motion capture systems, voice actors, etc. MMORPG development costs somewhere in the $20million range, to start.
Even with these budgets and staffs, the average development time from concept to launch for these commercial games is about 4 years.
PS has a budget of $0. We have about 3 or 4 core coding developers, 3 or 4 artists, a couple of writers and a couple of sound guys--all of whom work in their spare time. Many are students and not professionals. All are talented but it takes more than talent. We have 1/10th the staff with 1/10th the experience and 1/5th the time.
Therefore, after 4 years PS should be about 1/500th of WoW, and I think we are exceeding that.
From the outside looking in, every project is slow--pro or open source. But the same way that having a test tomorrow affects your playing time, having a test tomorrow affects our development time. I know your impatience is actually a compliment, so I want you to understand the monumental task we have chosen to take on and to sympathize with us rather than point fingers and view our slow progress as evidence of any problem.
Thanks,
Vengeance
Server Team Leader