here

although this is cherppows specialtiy it seems

Did you mark seams for it? I forgot the hot key, so check the hotkey reference, but when you are in face (potato) mode, and you press tab, you go to a special edit mode, there you can mark seams, seams are where it cuts the uvmap to lay it out nice and neat.
For a character so simple though (as in he is kinda flat, but a cool start) you can just select all the faces on one side, then unwrap from view (Make sure you are in orthographic front view, that\'lld be numpad 5 and numpad 1 I think) then do ctrl-numpad 1, which gives you the reverse view, select thouse faces and do it again. In the uv map area, you\'ll have to arrange them and stitch one of the sides ot the other, to make it seamless.
A better way though would be to mark a seam on his head, around his arms, down his legs, and on the side of the foot. I\'ll talk to cherppow and maybe we can make a tut for this. It is rahter needed when you are trying to unwrap something more complex than a 12 poly candle (no offense cherppow, but you understand what I mean)
I\'ll try and find a tut though, as I know that will be rather hard to decipher.
Edit: I made a deom blend, I\'ll try and get the begginings of a tut written tommorow.