Author Topic: What does PS need most?  (Read 3045 times)

Gluonite

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« Reply #15 on: November 03, 2005, 03:42:18 pm »
Thanks Dave, I already have emailed to info@plainshift a couple of days ago with a few samples and a paragraph or two on me and haven\'t heard anything. But then again, I saw that Karyuu said in another thread that it can take up to a month for a reply about this. I guess Luca must be a busy boy.
"Monkeys. You can never go wrong if you use monkeys."

Moogie

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« Reply #16 on: November 04, 2005, 01:07:20 am »
Make sure your email includes all the information asked for on the Help Us page of the website, or it may be discarded. :)

Gluonite

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« Reply #17 on: November 04, 2005, 02:08:26 am »
yup moogie, i followed it to the letter. I didn\'t want any technical excuses for turning me down. I\'m serious about helping out and have the skills to do it. I just get the feeling that there are lots of offers from people to help out who are not up to a professional level of production and this causes the rest of the dev staff to be wary of newcomers wanting to lend a hand. Just give me a WTB tag and a art job to do and see what I come up with. ;) If you haven\'t seen the sample I posted in FanArt then do a search and take a look. Karyuu seemed to like it as far as I could tell.
Thanks.
"Monkeys. You can never go wrong if you use monkeys."

Ethan

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« Reply #18 on: November 05, 2005, 01:17:58 pm »
Quote
Originally posted by acraig
I think our biggest weakness is in formalized testing methods.  Right now we do things and test them locally and commit them. What we need is a more formal method of doing testing and more code peer review.   As can be seen by the current server crashes we are allowing a lot of stuff to get through.

I am not a pro of the PS\'code, is there testing methodes? I mean \"we\" should have automatical client and a server running to test. (Not always, but when there would be major changes. ) And the client would have to send all possible command and would have to check the if the result is what it should...
I know that players can do that but it is slower...

Quote
Originally posted by acraig
This leads into the need for somebody to do documentation.  However, that\'s a full time job really and it requires a pretty good technical background.  It\'s hard to find somebody that is a talented programming AND wants to write documentation.

I wanted to do it. But english is not my mother-language and I am far to be bilingual and about the technical background, mine is not \"pretty good\"...
But a team of not-that-great people could do that, I think. The point is that  this is no really obvious what extern people can do. The only atricle about is the help-us page and with experience, you will know that you can also debug but that\'s all...

Quote
Originally posted by acraig
Also we need more of a web master that can do updates to the laanx and main sites.

I sent a email to info@planeshift.it but I have no answers... I would like do to it and I have enough experience in html do to it. So I could update it.  But I would like to change the organization too : writing the \"dynamical part\", ie team compostion and update, in xml&xls and the \"static core\" in xhtml.1.0 FramSet + CSS 2 as a beginning. I am easy with xml and xhtml but not really with xls, I am learning it, maybe will I be soon able to use it efficiency.
« Last Edit: November 05, 2005, 04:14:18 pm by Ethan »
Wish list summary (under construction)
Your help is welcome!!!
Done : Weapons, Other items, Magic
TODO : a lot ...

zanzibar

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« Reply #19 on: November 10, 2005, 08:52:36 am »
Quote
Originally posted by lynx_lupo
Only the music department has too little to do AFAIK.



:(
Quote from: Raa
Immaturity is FTW.

AryHann

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« Reply #20 on: November 14, 2005, 10:32:57 am »
A part that I don\'t think that the music department doesn\'t have anything to do - there are always little things that can be done - if you don\'t get a reply through email from Talad, I would recommend to catch him on IRC (irc.freenodet.net #planeshift) when he is online.

For producing art you don\'t have to have CS compiled and therefore your programming skills can be not existant. There is a package with the applications from CS (like walktest and viewmesh) that can be downloaded somewhere to test the stuff.
AryHann

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Ethan

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« Reply #21 on: November 14, 2005, 08:01:05 pm »
According to Talad, web masters has not researched by the team.

The guide has been wrote using docbook dtd, so it may be nice to have a pdf version, that would be easy to do...
The faq, the organization of the team, the history (... ) could be write the same way and added to this pdf or create additionals pdf files.
Wish list summary (under construction)
Your help is welcome!!!
Done : Weapons, Other items, Magic
TODO : a lot ...

TomT

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« Reply #22 on: November 15, 2005, 04:16:18 am »
Consensus, one more bit of advice, if you are serious about helping please be patient.  Besides the effects of RL diversions that plague us everyday, there will be some additional delays involved.  The team leaders invest a fair amount of time and expectations in prospects.  It is painful, as well as counter productive, to see prospects get involved and then have them slowly fade away with their tasks left undone.

So there is a certain stick-to-itiveness that must be displayed.  In the mean time relax, play some planeshift and keep creating lots of models (oh yeah, and keep those vertices counts down ? whatever that means).  ;)

P.S.  This will win the award for the post with the most dev responses for sure ... must have been that title, which is so close to our hearts.