Author Topic: Random control lockups  (Read 693 times)

Tonezumi

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Random control lockups
« on: November 23, 2005, 09:21:45 am »
So I *finally* got the thing to work, and never got anything done, because randomly while walking around my controls would lock up, and I\'d have to force quit.

Checking the console, I got this:

crystalspace.engine.warning:
  Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn\'t load cached lighting for 141 object(s):
      windowframe_normal03
      windowframe_bent
      towerroombeam
      beam
      ...
  Use -relight cmd option to refresh lighting.
After cur_region->Prepare: time=64517
After Precache: time=65678
After SetupWorldColliders: time=65810
Region magicshop loaded successfully.

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file \'/this/art/effects/quad_example.png\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'effect_example\', using checkerboard instead
[node:
  library,textures,texture(name=effect_example)]

planeshift_effects:
  Couldn\'t find effect material: example.png

  Problem with an effect obj in: x_obj_quad


crystalspace.maploader.parse.image:
  Could not open image file \'/this/art/effects/spire_example.png\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'spire_example\', using checkerboard instead
[node:
  library,textures,texture(name=spire_example)]

crystalspace.maploader.parse.image:
  Could not open image file \'/this/art/effects/star_example.png\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'star_example\', using checkerboard instead
[node:
  library,textures,texture(name=star_example)]

crystalspace.pluginmgr.loadplugin:
  could not load plugin \'crystalspace.mesh.loader.factory.particles\'



and it goes on with the brackets and the 0m\'s and the could not load\'s.

stfrn

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« Reply #1 on: November 23, 2005, 10:04:58 am »
Hm, I think those funky symbols are CrystalSpace trying to set the color and formating for the console, and the console not being able to support it.

I don\'t see anything that other people aren\'t already getting. Likely some other bug is locking up your client- you could try the stikied thread. Unless there was something at the end that was different?
player -> gm -> dev -> bum

Tonezumi

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« Reply #2 on: November 23, 2005, 11:23:50 am »
Quick, Cha0s, lock this thread! It stopped giving me trouble!

Cha0s

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« Reply #3 on: November 23, 2005, 07:01:42 pm »
It shall be as you command... ;)
Cha0s
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