excuse the shody detail of it.
the left is what i think it is now, the right would be to remodel the wings exactly

the left models them in a \'block\' then overlays the texture with uvmapping and cancels out the unneeded parts with blue of which is (supposed) to be transparent, although theres the said issues. the red squares indicate a (primitive as i suck at modelling) vertex, 3 of those joined together make a poly, now as oyu can see, not many poly\'s on the left one = good, low lag from detail, and the wings look good still because of an awesome texture.
the right model, would be to mould the model perfectly, using a lot more vertexes, therefore multiplying the poly\'s to a ludicrous amount, the model would look good, even without a texture, but would put trememdous pressure on each players client, now multiply that pressure, there are lots of Klyrosian players afterall.
would you rather play with the left, and have some transparency issues until they\'re solved, or play with the right.... or not actually play with the right because you\'d lag so much your face would fall off...
simple eh?
thought not
