Author Topic: Body Development- Idea  (Read 3441 times)

yayoo

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« Reply #15 on: December 22, 2005, 11:29:20 pm »
Why dont you just do  a system like GTAs ,if you eat fat foods you get fat and slow if you walk, swim or run you get big and strong.

ross.burns

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« Reply #16 on: December 26, 2005, 02:39:46 am »
They\'ve done a similar (or maybe the same) thing in Sims 2 - I haven\'t played it yet so I don\'t know how that works - so surely a similar system tied to skill stats isn\'t too difficult. Just working out how a stat decreases is the difficult part (and, I guess, what appearance should be bound to which stat, etc.).

But I like the idea that once you\'re good at something, if you stop practising you\'ll slowly become worse at it. So even if you become a great mage, if you then stop doing magic for a month, when you come back to trying magic, you won\'t be nearly so powerful as you were before. That\'s a brilliant idea, whoever came up with that one, because, by the time PS is in its final form, some of the characters would have had time to perfect almost all the skills (unless they get wiped :S) which would have the \"what now\" feel, and take away from the realism.
The Back Seat, Baby

Hirato

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« Reply #17 on: January 10, 2006, 08:31:58 am »
from what ross.burns said

if you didn\'t do magic for a month wont you just be a bit rusty for a while, and after a short while when your character got the hang of it again he migth eb castign spells at full capacity. lets see one of you guys play an instrument and didn\'t touch it for years. you just need to refresh your memory a bit and you\'ll get the hang of it again soon. In real life once you learned something you don\'t forget it, you just need time to regain some of the knowledge you had.

so, if this is implemented. (which i\'m not supprting) once you get worse at a skill you\'ll regain that skill quicker as what your skill will improve. so lets see your skill is 4 and just went to 3, you\'ll get it back up a point quicker as what you\'ll improve the 3 to 4 if the skill at its highest was 3 not the deleveled 4

Ecolem

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« Reply #18 on: January 10, 2006, 08:46:09 am »
This idea reminds me of GTA SA, so maybe to add to your idea we can add a few things.

Like when you are carrying a lot of stuff in your inventory you are in a sense building up muscle cause its heavy and you have to adjust to this. This impacts on your Strength witch = more damage dealt.
But as a penalty it would slow you down...

Some good ideas here Xordan and this could become very complex but it would add so much more variations that it would become heaps more fun to train your char  
 :P

Edit: Didn\'t see yayoo\'s comment, we think alike  :D