Originally posted by Dalec
A weapon is a weapon, it is a tool used for defending and attacking. Why do you want to make one with character? It doesn\'t make any logical sense, it wouldn\'t add anything to gameplay, it isn\'t realistic so it takes out immersion, and it what would it do? Just say things to you? It\'s a sword not a pet!
Wow, as mentioned this has some benefits for RP. Many succesful systems have weapons that are imbued with character. Not so much ones that talk, but really any form a spell added to a sword/weapon could exhibit some sort of an affect. But they were usually in regards to alignment, ego checks.
But for somepart, mages concocted them in sense as guardians. Take excalibur for instance, one of the most famous swords, it was forged with an intellect. It\'s outlined quite exquistly in the Canteburry (SP?) tales.
With a sense of intelligence the sword could only be wielded by certain characters. In the sense of excalibur, it could only be wielded by Arthur.
Mages were believed to imprint portions of their psyche onto items to impart portions of their wisdom to aid an apprentice.
Think of Disney\'s Fantasia.
Personally I think this belongs in every RPG.
Think of it like the law enforcement guns that are personalized to an officer. Or in the mage sense, it prevented the weapon from being stolen, or misused. The item was smart enough to know the difference. And based on how smart it was, it would determine whether an individual with greater intelligence was able to wield the sword.
It could also add to quests, if some loses a weapon, it could be identified and returned to it\'s rightful owner.
Or could be so enchanted as to become a creature to guard a treasure or a location. This has been discussed as well, and deserves further exploration. This could also be used as a system to prevent lower level characters from getting their hands on smart weapons.
I see all kinds of effects that could be spawned from this.
A sword lays dorment, lost in a field somewhere by it\'s slain master. A wandering adventure stubles across the scene as glint from the sun casts a gleam from an object. Upon closer approach, the adventurer feels a slight sensation trickling through his mind.
\'hello\'.
Startled, the adventure steps back, sword drawn, in a position of engaard. Glaring around, to see who is around, only to notice the fields are empty. He steps forward, again, a gently murmur echoes, but faintly.
Curious, he slides his sword into its scabbard, kneels down on the ground. He begins to dig. As he does, the messages are becoming louder.
\'Who is there\'.
\'What are your intentions\'.
As the sword, is curious, it\'s been decades, the earth has overgrown. It has nothing but its own thoughts all these years. In the excitement of being found, doe what it can, as it senses a friendly aura abounding from the adventurer.
alright... you get the idea... blah...
So it turns out to be a sword imprinted with character, it\'s intelligent enough to carry on a basic conversation to determine whether it is compatible with its new user.
A simple dialogue could ensue. There are loads of ideas, I would love to write up for combinations. Of effects, but this would require some additional adjusments as brought up in other threads for alignment.
This has enormous potential.