Author Topic: Customizable stature?  (Read 2063 times)

Monocle

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« Reply #15 on: January 06, 2003, 01:27:19 am »
k, thank you for the help boonet! :D

YanRK

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« Reply #16 on: January 06, 2003, 10:19:33 pm »
8o I realy wish i hadn\'t read this thread. 8o
I just feel small and confused and outclassed...
i think i\'ll curl up in a corner and cry ;(


kinshadow

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« Reply #17 on: January 06, 2003, 11:17:20 pm »
Correct me if I\'m wrong, but I thought that any DX8 card has some sort of Vertex Shader support.  For less expensive cards, this is done in the drivers (by the cpu), but the support is there.  I also thought the game already required DX8, thus using Vertex Shaders shouldn\'t knock anybody out unless they are on a really slow machine.

Also, if maximized compatibility is that big of a concern, perhaps body \"deforming\" can simply be an option.  Stock hard animations can be included as well as VS enhanced meshes.  If you can\'t run it, turn it off.

Vengeance

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« Reply #18 on: January 07, 2003, 02:33:44 am »
Even if vertex shaders are supported in software theoretically, you really cannot use them because they will slow down your application by a factor of 10 at least.

You can only use vertex or pixel shaders when they are run in hardware, which afaik means  GeForce3 or higher, or equivalent on another vendor.

- Venge

cmhitman

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« Reply #19 on: January 07, 2003, 06:45:07 pm »
Then g-force it baby!
cause i\'m getting the best card possible as soon as I purchase my pc (mom said she\'s getting me one next month....gotta love the lasting affects of the christmas spirit)

am I off subject ?

Oh, i\'m sorry

Here, let me get back on track:

push people\'s hardware as much as possible.
PROUD [SOLE]    HITMAN CLAN WILL RISE AGAIN!      

Kiern

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« Reply #20 on: January 07, 2003, 10:28:04 pm »
Quote
Originally posted by cmhitman

push people\'s hardware as much as possible.



no, you are wrong...shouldn\'t push hardware at all

I mean, my comp is ok..it can run any game I\'ve ever played (the best run almost at the lowest)

but there is no way im going to update my comp just so I can play planeshift when I can run any other game out there(I know NOTHING about what the hell is inside my computer, and I dont really care)

besides, then the game wouldnt really be free if it forced you to update, would it?  :D

kinshadow

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« Reply #21 on: January 07, 2003, 10:44:36 pm »
Quote
Originally posted by Kiern
Quote
Originally posted by cmhitman
push people\'s hardware as much as possible.

no, you are wrong...shouldn\'t push hardware at all


Has there already been a poll on what hardware current fans have?  While its great to have the game as compatible as possible, it would be a shame if the art/animations/models look dated before the game is even done.  As I said before, I\'m a big fan of \"features\" (disableable visual effects), but certain things are either there or not.  I\'d hate to see a minority of people (voodoo 2\'s, etc.) drag everyone down.  Programable graphics (pixel and vertex shaders and related topics like normal maps) cards are soon-to-be (or already in some cases) supported by Crystal Space.  Assuming the modelers are up to it, I don\'t see why we shouldn\'t look into leveraging the technology if most of the users will probably support it by the time the game becomes viable.

Fanomatic2000

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« Reply #22 on: January 10, 2003, 06:17:40 pm »
One thing I\'ve thought about....
When PS is all ready and done...wont our computers be a LOT faster? There is NO problem with hardware. (If you sit with 128mb RAM 2005 you can take a long walk on a short pier :D


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