Author Topic: Low Poly Character  (Read 2932 times)

ArcaneFalcon

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« Reply #15 on: March 02, 2006, 07:14:03 pm »
Some wireframes would be nice.  The raytraced renders look nice, but can\'t really see the meshflow.

Edit: If you\'re in max, just do a forced wireframe render, and overlay that over the original in photoshop.  Shouldn\'t take more than 2 minutes, and the outcome looks nice.

:emerald:
« Last Edit: March 02, 2006, 07:22:21 pm by ArcaneFalcon »

zorbels

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« Reply #16 on: March 02, 2006, 07:41:57 pm »
:D I have no real advice to give but I wanted to compliment the model. Very cool indeed.......
   I've been outside, it's overrated and the graphics suck!

John80sk

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« Reply #17 on: March 02, 2006, 08:33:26 pm »
Once again thanks for the comments, and especially the contructive criticism (can\'t get better without it can I)...

Well, anyways, a WIP shot of the Xacha
http://img.photobucket.com/albums/v521/john80sk/XachaMTexture.jpg
And one with the wireframe showing for falcon
http://img.photobucket.com/albums/v521/john80sk/XachaMWire.jpg

A new render of the CLOTHED Nolthrir shouldn\'t be far off, but the UV map took longer on her as it usually does for female characters.  I also ended up scaling down the head quite a bit (really need to find better female reference pics)

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Very good, and let me guess. You\'re using 3DS Max, those renders are very characteristic of the daylight rendering system.
Yessuh, 3DS with a skylight and lightracer... you can get a similar effect with Yafray/Gmax, although not really as high of quality.

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On a side note - it would be great if characters could really wear clothes, armor etc.
Ah, and what about rule \"models shown publicly won\'t be included in game\" ?
Well that seems rather illogical, as people will see them sooner or later anyways :P

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Btw: would you like to work in out 3d one of my drawings?
Well, won\'t hurt to send the image my way, I like any excuse to skip out on my texturing assignments to work with 3ds

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are you going to join the developement team?
I\'d be interested, just not sure if I have the time
« Last Edit: March 02, 2006, 08:38:46 pm by John80sk »
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Kixie

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« Reply #18 on: March 03, 2006, 12:49:57 am »
It just gets better and better with every post. I\'m in awe, feel free to post more... or anything. Serious, it\'s great!

Couatl

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« Reply #19 on: March 03, 2006, 12:58:38 am »
Loving the work you have done... I tried 3D once or twice myself but wasn\'t patient or knowledgable on the subject to do anything. :3

Zaxim

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« Reply #20 on: March 03, 2006, 05:03:25 am »
heck, you don\'t need to texture well.  Your models almost stand alone!

I really like your work.

Mentak

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« Reply #21 on: March 06, 2006, 04:42:02 am »
The first thing that came to mind when the picture was loading was... well... im not going to say. But it is relativaly a good piece of mesh. Surtainally better than I can do. (For those of you that don\'t know, I don\'t render humans [yet*]. I do objects :o) )
You should try adding some uv textures. Over all, good work.

ArcaneFalcon

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« Reply #22 on: March 06, 2006, 06:24:23 am »
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heck, you don\'t need to texture well. Your models almost stand alone!
I\'m pretty much going to have to completely disagree.  Good textures make or break a model.  Crappy texturing will make any model look terrible.

Edit:  Thanks for the wireframe.  Everything looks pretty good except the arms.  Your elbows and shoulders won\'t get very good deformations I\'m thinking.  Go to http://www.poopinmymouth.com and grab some of his tutorials (I think he even has a quick picture specifically on shoulders).  I know he has some excellent video tutorials which will show you how to set a biped up for good deformations.

:emerald:
« Last Edit: March 06, 2006, 06:36:12 am by ArcaneFalcon »

Zaxim

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« Reply #23 on: March 07, 2006, 04:37:45 am »
Mr. Falcon sir, I\'ll have to disagree with you disagreeing with me.  I\'ve seen some fantastic models that were amazingly detailed, and UV mapping them would just lose the details.  I\'m really big on the 3D sculpting, and tossing in a daylight rendering of it to enjoy the subtle bumps and muscles.  Although our disagreement probably arises from you thinking more like a game artist, and I enjoying high poly art.