Author Topic: Gothic Longsword  (Read 2183 times)

zorbels

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« Reply #15 on: March 08, 2006, 09:02:31 am »
:D Wow Elentor I must say those swords are very pleasing to the eye. The textures are so realistic, and it inspires me greatly. Thank you for posting your work, I do enjoy viewing it.
   I've been outside, it's overrated and the graphics suck!

Djaggernaut

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« Reply #16 on: March 08, 2006, 12:52:08 pm »
Hi,

Very nice work Elentor, you totally understood the use of blending mode. You should really add a bit more smoothness to your swords.
The textures are nice, if you make the models a bit better, it will be pro level :)
Keep the great work and apply again to PS. (if not already done)
Djaggernaut  - http://www.tridinaut.com

Zaxim

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« Reply #17 on: March 09, 2006, 06:52:43 pm »
Amazing what you do with low poly shapes and amazing textures.  How large are your textures for your swords?  I imagine something quite high to get that detail.

Elentor

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« Reply #18 on: March 10, 2006, 06:49:10 pm »
Quote
The textures are nice, if you make the models a bit better, it will be pro level  
Keep the great work and apply again to PS.


Thanks, these models are a bit old actually. I\'m mostly doing space scenes right now. Like I said, I can\'t apply to PS, too much work to do already.

Quote
Amazing what you do with low poly shapes and amazing textures. How large are your textures for your swords?


I do them at 512*512 then downsample to 256*256. Because of the game\'s dynamics (crafting custom weapons) the blades and the hilt have different texture maps, so the res. end up pretty high.