Paxx:
I am always interested in new possibilities, newer and fresher ideas?.
But simply saying that you should have it be fun does not inspire much thought among the devs :-)
Of course. But I didn\'t post that to inspire you, rather to encourage a discussion about this subject that would eventually inspire you.
Allright, I\'ll carefully summarize what the mining system in my mind is all about. I don\'t know if it\'s realizable, so you\'ll have to see for yourself if this is of any use to you.
The mining area has the shape of a cliff, or a cave wall. When you stand next to the wall and use your pickaxe, you can start digging a tunnel into it. The rest is all about digging tunnels. You can dig in several directions. To get ore you have to find an ore vein first. You can try to find the ore vein by trial and error, or by using sysmological tools or spells. When you reach an ore vein you can try to extract some ore by digging into it. There is also a chance of finding a buried object anywhere you dig which you can try to excavate. It can be either a good thing like a sword or an amulet, or a bad thing like a kran-like monster from the mineral realm that will attack you.
The earth is devided into several layers. The first layer has rather soft rock that requires hardly any skill to dig through, but the layers deeper into the earth can only be reached by more skillfull miners. Also, the deeper you go into the earth, the more precious ore and gems you can find. The buried objects are also more valuable deeper in the earth and the monsters are more dangerous. Your digging speed in the deeper layers is lower too.
Every now and then there is an earthquake that restores the earth to the way it used to be by destroying all dug tunnels. The earthquake announces itself with trembling in time for the miners to make it out quick enough. However, if you are very deep in the earth there is a risk of not making it back in time, so you\'ll have to think about that if you\'re planning to reach the deeper layers.
Why my mining system is so good:
1. It involves risks (earthquakes, excavating a monster)
2. It involves competition (two miners who both found the same ore vein have to race towards it to get there first)
3. It\'s versatile (The higher your skill gets, the more risky, rewarding and exiting it becomes)
4. It involves some real skill (predicting where an ore vein is hidden, finding ways to use tools more efficiently, etc.)
I hope that does inspire the devs.
