Author Topic: [linux] Bug at connecting  (Read 1044 times)

Gyscos

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[linux] Bug at connecting
« on: February 26, 2006, 07:08:45 pm »
Hello !
I\'m really new to planeshift ; I installed the last version yesterday and tried to make it work today... (i\'m under linux mandriva 2006)
It worked 2-3 times, and now that i try to connect i get this error in the console : (that\'s everything reported since the game lauch)

[root@Pc-alex Desktop]# planeshift
DEBUG: Sound System: Software Renderer Initializing..
DEBUG: Sound System: Configured for driver [crystalspace.sndsys.software.driver.oss]
Sound System: OSS driver for software sound renderer initialized.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object \'spikes_04\' is not closed!
WARNING! Object \'_s_column_01\' is not closed!
WARNING! Object \'spikes_02\' is not closed!
WARNING! Object \'_s_sigil_06\' is not closed!
WARNING! Object \'_s_stairs_01\' is not closed!
WARNING! Object \'_s_sigil_04\' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

planeshift.application.client:
  PSLoader: step 2: success

ParseFile
:
  Could not find file: /planeshift/world/podium/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

HandleStatsUpdate
:
  Stat request failed because CelClient not ready for 779

crystalspace.maploader.parse.image:
  Could not open image file \'mud2.png\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'mud2.png\', using checkerboard instead[node:
  world,textures,texture(name=mud2.png)]

crystalspace.maploader.parse.image:
  Could not open image file \'lantern2.psd\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'lantern2.psd\', using checkerboard instead[node:
  world,textures,texture(name=lantern2.psd)]

crystalspace.maploader.parse.image:
  Could not open image file \'2.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'2.tga\', using checkerboard instead[node:
  world,textures,texture(name=2.tga)]

crystalspace.maploader.parse.image:
  Could not open image file \'csinvisible.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'csinvisible.tga\', using checkerboard instead[node:
  world,textures,texture(name=csinvisible.tga)]

crystalspace.maploader.parse.image:
  Could not open image file \'runiconcrete.png\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'runiconcrete.png\', using checkerboard instead[node:
  world,textures,texture(name=runiconcrete.png)]

crystalspace.maploader.parse.image:
  Could not open image file \'room1.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'room1.jpg\', using checkerboard instead[node:
  world,textures,texture(name=room1.jpg)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=Portal_walls),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating5_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=exitgrating_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=maingrating3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=citadelbodyout_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DR01),meshobj(name=watchtower_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_2),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=redsphere_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=citadelbodyin_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf3_1),params]
  Bad UV coordinates for polygons in this thing![node:
  world,sector(name=DRCitadel),meshobj(name=bookshelf2_1),params]

crystalspace.mesh.object.thing:
  Oversize lightmap (261x176 > 256x256) for polygon
  \'bridgelev3_1/bridgelev3_1_146\'

crystalspace.engine.warning:
  Couldn\'t load cached lighting for 1 object(s):
      towerchains_1
  Use -relight cmd option to refresh lighting.
Region deathrealm loaded successfully in 7191ms

planeshift.application.client:
  PSLoader: step 4: success

crystalspace.maploader.parse.image:
  Could not open image file \'/this/art/effects/target.png\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'target\', using checkerboard instead[node:
  library,textures,texture(name=target)]

crystalspace.maploader.parse.image:
  Could not open image file \'/this/art/effects/arrowUV.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture \'arrowUV\', using checkerboard instead[node:
  library,textures,texture(name=arrowUV)]
*** glibc detected *** double free or corruption (!prev): 0x0d3a97f8 ***
Abandon
[root@Pc-alex Desktop]#

It crushed when I clicked on Connect...

Rolf Blacksmith

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« Reply #1 on: March 02, 2006, 01:09:51 am »
Same happened to me just now. Just with less console output:

Code: [Select]

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 20 for resolution 1280x960
*** glibc detected *** free(): invalid pointer: 0x0ac05b44 ***
Abgebrochen (-> aborted in english)
Typing and grammatic errors may be safely ignored, they come without charge ...

DaveG

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« Reply #2 on: March 02, 2006, 01:50:50 am »
Laanx had the updater info put on it today, to allow for update checking in the client.  So, it\'s now getting the same Linux-specific crash from the updater at login, when it checks. (both crashes are fixed in CVS)  You can fix this by deleting version.dat after each updater run, until a proper patch and/or new package is released.  (or, just build from CVS)

::  PlaneShift Team Programmer  ::

twig

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« Reply #3 on: April 16, 2006, 05:27:02 pm »
Quote
Originally posted by Rolf Blacksmith
Code: [Select]

*** glibc detected *** free(): invalid pointer: 0x0ac05b44 ***



I can usely solve this problem by typing before it:

export MALLOC_CHECK_=0
(i think)

then:
./psclient or the updater
« Last Edit: April 16, 2006, 05:28:25 pm by twig »

Xordan

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« Reply #4 on: April 16, 2006, 05:57:25 pm »
This bug is fixed in latest update.