Author Topic: God RPing  (Read 6213 times)

eldoth_terevan

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Re: God RPing
« Reply #60 on: August 30, 2006, 04:44:49 pm »
Thank you for weighing in, Chaos. That should just about do it for this thread. I like keeping the character to within the spectrum of the character's skills and actual abilities in the game world. That is how I ran D&D, and it is the only way that anything makes sense...

Pestilence

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Re: God RPing
« Reply #61 on: August 31, 2006, 03:19:05 am »
*smiles*

Thanks for posting Chaos. Felt you should have a say aswell seeing I refered to a post you wrote.

Well atleast glad most here seem to agree that roleplaying should be within the limits of what a normal person can do.

Lately I have been running in to this one person who doesn't quite a bit and it's pretty annoying but good to know I am right to feel bugged ;)

And yes would love to ignore the person, but you know how it goes. ignoring that person would mean ignoring the whole RP. Including the other persons in it and that is quite drastic sometimes.

Cha0s

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Re: God RPing
« Reply #62 on: August 31, 2006, 03:39:54 am »
I have two suggestions for when people start roleplaying out of hand. First, drop that person a tell. Something along the lines of "Yes, PS is about roleplaying, but there are rules too," except a little longer and more precise to make it crystal clear what you're talking about. If the person continues to be a pest, send a petition. I can't speak for other GMs, but I will definitely intervene if I feel someone is disrupting roleplay. Probably, I'd do something like this: /tell to explain the issue (similar to what the player should do above); warning message if I get no response; if the problem persists, one last warning in a /tell with a threat to mute; /mute.

A lot of players feel that if someone is messing up roleplay, they have to go along with it in-character and try to make the person out to be a lunatic or find some other way of making sense of it. This is not the case. If someone is acting out-of-character, you don't need to incorporate that person's actions into your roleplay at all (you might send a /tell to other participants in the roleplay suggesting that everyone ignore the person). That person is in a different world, invisible to your character. Don't worry about out-of-character players; just do your thing and call for a GM if they get out of hand. Again, I can't speak for everyone, but I'll certainly do my best to help with that sort of thing when I'm on.
Cha0s
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