Author Topic: Safe Grounds  (Read 744 times)

Creathor

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Safe Grounds
« on: January 23, 2003, 03:39:43 pm »
I think there should be small safe spots along dangerous routes where travellers could take a rest or meet with a group.
Nothing would be able to attack players in that area.
U need a place where u can rest or run to to save yourself from an uneven fight.
But there should be restrictions, for example u can\'t attack anything so many meters from it, to prevent people from missusing it as an easier way to kill things.
 
« Last Edit: January 23, 2003, 03:40:36 pm by Creathor »

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Voldengrath

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« Reply #1 on: January 23, 2003, 06:25:19 pm »
That would be maybe like a lodging house or something in dangerous places. An Inn that you could stay in that has a built in tavern and a few men for armor/weapon needs.
Voldengrath Blake

Link

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« Reply #2 on: January 23, 2003, 06:26:27 pm »
This is ussually a outpost with a few guards.
The Great Linksunius

Voldengrath

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« Reply #3 on: January 23, 2003, 06:28:44 pm »
That too.
Voldengrath Blake

kinshadow

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« Reply #4 on: January 23, 2003, 06:30:28 pm »
Restricted combat is kind of a cop-out solution.  A better idea is outposts (like Link said) on trade routes, manned by the Mounted Defenders (or whatever the standing army / town guard is called).  They just kill any mobs that get too close.  No corpse survives, so players can\'t loot it.

Creathor

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« Reply #5 on: January 23, 2003, 07:18:46 pm »
sounds good :) so either an inn, or just an outpost with guards.

this game is going to be sweet

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