Author Topic: Inventory problems  (Read 1734 times)

Gaian

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Inventory problems
« on: August 17, 2006, 08:11:40 pm »
Hey there....
My biggest problem is the full inventory! :@#\
That is more for the metallurgy and the blacksmith! I've always the inventory full: I'm too an hunter, and I've all the spaces full of hides, sword and animal part! :(
This is the same problem of a lot of other player, who cannot continue in this way!  >:(
I need either a house or a kind of bank!
Any GMs can help me and the others player with this GIANT problem??? :'(
 
« Last Edit: August 17, 2006, 08:13:53 pm by Gaian »

Karyuu

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Re: Inventory problems
« Reply #1 on: August 17, 2006, 08:21:43 pm »
There is no need to keep around hides and animal parts - sell them! If you need them for something, then you are going to have to deal with a full inventory. Space is limited right now and you have to prioritize.
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Anne Ominous

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Re: Inventory problems
« Reply #2 on: August 17, 2006, 09:02:13 pm »
sound to me like sack can help, or sacks...

sack am smash puny inventory GIANT problem

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acraig

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Re: Inventory problems
« Reply #3 on: August 17, 2006, 09:40:02 pm »
Yes, we are starting to understand that inventory is starting to become a problem and will get even worse as we add more craft skills to game.  So it's something that's being looked at in order to improve.
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LigH

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Re: Inventory problems
« Reply #4 on: August 17, 2006, 10:15:59 pm »
We need a caddy! A sack on wheels! :D -- Or how about a "guild" of willing transport ... uhm, I don't like the term "slaves", but how would you call them?!

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Nikodemus

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Re: Inventory problems
« Reply #5 on: August 17, 2006, 10:55:41 pm »
Acraig, I don't know if you have seen how it was solved in Morrowind the elders scrolls III, but I can't think of better system, if there comes about simplicity in use.
- The places where you can put items aren't limited, but appear as you have more and more items, so when you scroll, you will always see few empty slots. (and you are limited by your weight limit, in PS also by the capacity, which is visible in inventory window)
- segregation of items, you just drop item into inventory and everythink after the slot where the item was segregated move furher; or back, when you take an item.
- tabs for different groups of items
- the inventory field with items - resizable, like separate window.

Ah, when you pick or drop the item, it is happening instantly (not with lag), as the server probably has to check if you are allowed to. (It still check, but in the background, and move it back to original place if it decide it shouldn't be moved.

I hope i helped.
« Last Edit: August 17, 2006, 11:02:02 pm by Nikodemus »



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Mirashi

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Re: Inventory problems
« Reply #6 on: August 17, 2006, 11:14:40 pm »
What do we hold items in when we don't have sacks? Really, what are we carrying our items that AREN'T in sacks with? Do we just carry loads and loads of weapons and hides and skins and things on our back?

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Fayodin

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Re: Inventory problems
« Reply #7 on: August 17, 2006, 11:50:40 pm »
RP.   Fayodin carries a backpack around once in a while and a 'sack of holding' he got from his home world before coming to yliakum

Verrliit

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Re: Inventory problems
« Reply #8 on: August 19, 2006, 02:34:32 am »
Now if the spellbook would actually hold purified Glyphs, and take them out of inventory as originally intended...

It would help quite a bit.

Hint, hint, Acraig.   \\o//


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Elarra Hasare

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Re: Inventory problems
« Reply #9 on: August 19, 2006, 03:33:02 am »
I carry 14 glyphs as well as training weapons as well as normal weapons and i don't have a problem with the inventory.It's just like any other game that has weight or space restrictions.It's called prioritising [sp] what you really need.

Nikodemus

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Re: Inventory problems
« Reply #10 on: August 19, 2006, 03:51:19 am »
Verrliit, you are a bit wrong, as this would help indeed, but complicate things.
A glyph is an item afterall, you can drop it, show it, sell and more. If they won't be visible in inventory, how will you do all this? When you start trade with someone, a trade window and mini inventory window appears. If you want to give a glyph, you would have to open spellbook too? It would open automatically, near the mini inventory? Think of more.
Just for the sake of simplicity, every item should be in inventory window. More, everywhere where you have somethink to do with items, the same inventory should open. When you trade, buy/sell from NPC and other.

I suppose this what you propose would be simpler to implement, but my "copied idea" would solve more problems. Because why you need to remove glyphs from inventory if it has unlimited slots?



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Verrliit

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Re: Inventory problems
« Reply #11 on: August 19, 2006, 01:58:31 pm »
Verrliit, you are a bit wrong, as this would help indeed, but complicate things.
A glyph is an item afterall, you can drop it, show it, sell and more. If they won't be visible in inventory, how will you do all this? When you start trade with someone, a trade window and mini inventory window appears. If you want to give a glyph, you would have to open spellbook too? It would open automatically, near the mini inventory? Think of more.
Just for the sake of simplicity, every item should be in inventory window. More, everywhere where you have somethink to do with items, the same inventory should open. When you trade, buy/sell from NPC and other.

I suppose this what you propose would be simpler to implement, but my "copied idea" would solve more problems. Because why you need to remove glyphs from inventory if it has unlimited slots?

Because we are pretending to deal with physical items.

That a purified (and equipped) glyph would have to be removed from the spellbook, and placed in the inventory again, before you could sell it, is no different than it is with an equipped weapon or piece of armor.


Eventually, multiple spellbooks will be carried, bought and sold, stored or stolen, with only one equipped at a time.

You cannot do that with a simple inventory list.


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Nikodemus

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Re: Inventory problems
« Reply #12 on: August 19, 2006, 03:12:35 pm »
I have always thought that glyphs are physical, no matter purified or not. Eg: A piece of grendol bone as weakness glyph. It doesn't become unphysical, you just learn how to use it (purify). So, um, if you don't agree, it would be good to show some trustworthly source with that info.
anyway...
In fact, i think i wouldn't care if purified glyphs would be in inventory field or not, some could complain that they sometimes unnecessary have to scroll, but it would be still this way, eg: first slots for clothes, furher for weapons, then potion, animal parts and so on and at the end the purified glyphs.

This doesn't really spoil your idea about spellbooks. You can have the same glyph be visible in inventory and spellbook. So when you sell spellbook, inside wich are some glyphs, hey will be gone from inventory too and vice versa. and if it happen you have multiple spellbooks, they could follow similiar rules as sacks (look here: http://hydlaa.com/smf/index.php?topic=25158.0 ) A glyph assigned to some spellbook, would have different background color/some symbol near it.



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Rolf Blacksmith

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Re: Inventory problems
« Reply #13 on: August 19, 2006, 04:57:52 pm »
This may be somewhat of an overkill, so feel free to rip this idea apart.

Maybe we could have several "inventories". Imagine a claymore being put into a backpack. Doesn't quite work, does it?

I can come up with two solutions:
1.  You need somewhat of a belt that has a number of slots where you can fasten weapons to. Small weapons like daggers or small axes could be put either in to the backback or attached to the belt. Glyphs would go into some kind of spellbook, or case, depending on what these glyphs actually are (a sheet of paper, a whole book, an artifact of some kind). However, all of these items accumulate in weight, so the only benefit would be to sort the items out a bit instead of clutteringeverything into one directory. I'd prefer that over an unlimited amount of space, as you can't stuff too much into a bag without losing the ability to retrieve some particular item (ever tried to get something out of the bottom of your full shopping-bag?)

2.  At least big items, like long swords, staffslarger tools, come with a cord so you can put it over your shoulder, therefore creating an "external inventory" that may or may not have inlimited space. The rest similar to above.

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